Re: [Linux-fbdev-devel] [announce 0/7] fbsplash - The FramebufferSplash

From: James Simmons
Date: Tue Mar 15 2005 - 14:08:20 EST



> > Why do we need patches in the kernel. Just set you config to
> > CONFIG_DUMMY_CONSOLE, CONFIG_FB, CONFIG_INPUT and don't set fbcon or
> > vgacon. Then have a userspace app using /dev/fb and /dev/input create a
> > userland console. There is no need to do special hacks in the kernel.
>
> /dev/fb is not accelerated, if you want full acceleration use
> /dev/dri. Using /dev/dri you can write a fully composited console that
> displays dengavi in realtime. This is also a path to getting multiuser
> working without a lot of kernel patches.

Not every device has a 3D core!!! DRM is not the answer for the entire graphics
world. Its only for 3D functionality. If you want eye candy without 3D on small
devices use fbdev.
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