Re: [Linux-fbdev-devel] [announce 0/7] fbsplash - The Framebuffer Splash

From: Jon Smirl
Date: Fri Mar 11 2005 - 13:55:50 EST


On Fri, 11 Mar 2005 18:03:20 +0000 (GMT), James Simmons
<jsimmons@xxxxxxxxxxxxxxxxx> wrote:
> > > > Thats why moving the eye candy console into user space is such a good
> > > > idea. You don't have to run it 8) It also means that the console
> > > > development is accessible to all the crazy rasterman types.
> > >
> > > Yep. The basic console we already have. Everyone who wants eye candy can switch
> > > from basic console to user space console in early userspace.
> > >
> >
> > Heh, I'm afraid it does not work like that. Anyone who wants eye-candy
> > simply applies broken patch to their kernel... unless their distribution applied one
> > already.
> >
> > Situation where we have one working eye-candy patch would certainly
> > be an improvement.
>
> Why do we need patches in the kernel. Just set you config to
> CONFIG_DUMMY_CONSOLE, CONFIG_FB, CONFIG_INPUT and don't set fbcon or
> vgacon. Then have a userspace app using /dev/fb and /dev/input create a
> userland console. There is no need to do special hacks in the kernel.

/dev/fb is not accelerated, if you want full acceleration use
/dev/dri. Using /dev/dri you can write a fully composited console that
displays dengavi in realtime. This is also a path to getting multiuser
working without a lot of kernel patches.

--
Jon Smirl
jonsmirl@xxxxxxxxx
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