Re: code bloat [was Re: Semaphore assembly-code bug]

From: Jan Engelhardt
Date: Mon Nov 01 2004 - 07:46:26 EST


>> Whatever you do, 3D at the software level is slow, even with a fast comp.
>> See MESA.
>
>If you are willing to lose a few bits of OpenGL you can do 3D pretty
>fast in software for gaming. Take a look at stuff like TinyGL

Ok, you're right. But to be honest, it does not need to be GL. Just look at
UnrealTournament (runs fine on a PII W98 w/233MHz, in software mode!)



Jan Engelhardt
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Gesellschaft fÃr Wissenschaftliche Datenverarbeitung
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