Re: code bloat [was Re: Semaphore assembly-code bug]

From: Alan Cox
Date: Mon Nov 01 2004 - 07:33:48 EST


On Sul, 2004-10-31 at 21:13, Jan Engelhardt wrote:
> Whatever you do, 3D at the software level is slow, even with a fast comp.
> See MESA.

If you are willing to lose a few bits of OpenGL you can do 3D pretty
fast in software for gaming. Take a look at stuff like TinyGL

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