Re: GGI, EGCS/PGCC, Kernel source

Pavel Machek (pavel@atrey.karlin.mff.cuni.cz)
Mon, 23 Feb 1998 12:43:33 +0100


Hi!

> linker> It is a bit unfair (IMHO) to give something not included the
> linker> thumbs down because it has had little testing outside of it's
> linker> creators.. If it's not included in your kernel then it's
> linker> guarnteed to get little testing.. Catch-22..
>
> There is also the question whether GGI is the right approach or not!
> On the m68k we need to use framebuffers and thus framebuffer consoles,
> however I have not seen a lot of evidence that it will actually buy us
> a lot to tale the GGI approach rather than the nice and fairly simple
> `fbcon' style we use now. Bascially fbcon (and the abstract console
> system) allows for framebuffer consoles, VGA-like text mode consoles,
> consoles on weird devices such as TIGA boards and it allows for
> screen-mode switching in the kernel, which is necessary for the
> framebuffer devices. I can't see a lot of other graphics related
> issues that needs to go into the kernel.

Hmm, how do you handle accelerated graphics? Userland may need to call
video's accelerated graphics functions (some of them may require dma
and interrupts...)

Pavel

-- 
Do *NOT* buy software, GNU software is better and free!		Pavel
GCM d? s-: !g p?:+ au- a--@ w+ v- C++@ UL+++ L++ N++ E++ W--- M- Y- R+

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