"Woah!"

Aaron Tiensivu (tiensivu@pilot.msu.edu)
Wed, 30 Apr 1997 09:10:26 -0400


I hit upon a situation where the buffer cache improvements made a big
difference.

BIG difference.

I run a Quake server out of my box (short plug: holmes-24.rh.msu.edu) that
is pretty modded.. don't need anything fancy like some.. just good ole' Quake.

I run a dedicated server on virtual console 1, 9 players max.
If I play, I play on virtual console 2 with SVGALib Quake.

2 copies of Quake running.
Pre-buffer changes, it would take a little while to get to the next level
in either one. I suspect it was thrashing the around and just re-reading
was it just zapped.

Now.. both instances.. load instantly. The buffer cache must be keeping
those inodes around now. Very cool. :)

--
Mean people suck. Nice people swallow.
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The notorious A.F.T.
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