Re: [PATCH v5 4/5] Input: cs40l50 - Add support for the CS40L50 haptic driver

From: James Ogletree
Date: Wed Jan 10 2024 - 09:38:05 EST



> On Jan 9, 2024, at 4:31 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote:
>
> On Tue, Jan 09, 2024 at 10:03:02PM +0000, James Ogletree wrote:
>> Hi Dmitry,
>>
>> Thank you for your excellent review. Just a few questions.
>>
>>> On Jan 6, 2024, at 7:58 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote:
>>>
>>> On Thu, Jan 04, 2024 at 10:36:37PM +0000, James Ogletree wrote:
>>>> +
>>>> + info->add_effect.u.periodic.custom_data = kcalloc(len, sizeof(s16), GFP_KERNEL);
>>>> + if (!info->add_effect.u.periodic.custom_data)
>>>> + return -ENOMEM;
>>>> +
>>>> + if (copy_from_user(info->add_effect.u.periodic.custom_data,
>>>> + effect->u.periodic.custom_data, sizeof(s16) * len)) {
>>>> + info->add_error = -EFAULT;
>>>> + goto out_free;
>>>> + }
>>>> +
>>>> + queue_work(info->vibe_wq, &info->add_work);
>>>> + flush_work(&info->add_work);
>>>
>>> I do not understand the need of scheduling a work here. You are
>>> obviously in a sleeping context (otherwise you would not be able to
>>> execute flush_work()) so you should be able to upload the effect right
>>> here.
>>
>> Scheduling work here is to ensure its ordering with “playback" worker
>> items, which themselves are called in atomic context and so need
>> deferred work. I think this explains why we need a workqueue as well,
>> but please correct me.
>>
>>>
>>>> +
>>>> +static int vibra_playback(struct input_dev *dev, int effect_id, int val)
>>>> +{
>>>> + struct vibra_info *info = input_get_drvdata(dev);
>>>> +
>>>> + if (val > 0) {
>>>
>>> value is supposed to signal how many times an effect should be repeated.
>>> It looks like you are not handling this at all.
>>
>> For playbacks, we mandate that the input_event value field is set to either 1
>
> I am sorry, who is "we"?

Just a royal “I”. Apologies, no claim to authority intended here. :)

>
>> or 0 to command either a start playback or stop playback respectively.
>> Values other than that should be rejected, so in the next version I will fix this
>> to explicitly check for 1 or 0.
>
> No, please implement the API properly.

Ack.

>
>>
>>>
>>>> + info->start_effect = &dev->ff->effects[effect_id];
>>>> + queue_work(info->vibe_wq, &info->vibe_start_work);
>>>
>>> The API allows playback of several effects at once, the way you have it
>>> done here if multiple requests come at same time only one will be
>>> handled.
>>
>> I think I may need some clarification on this point. Why would concurrent
>> start/stop playback commands get dropped? It seems they would all be
>> added to the workqueue and executed eventually.
>
> You only have one instance of vibe_start_work, as well as only one
> "slot" to hold the effect you want to start. So if you issue 2 request
> back to back to play effect 1 and 2 you are likely to end with
> info->start_effect == 2 and that is what vibe_start_work handler will
> observe, effectively dropping request to play effect 1 on the floor.

Understood, ack.

>
>>
>>>
>>>> + } else {
>>>> + queue_work(info->vibe_wq, &info->vibe_stop_work);
>>>
>>> Which effect are you stopping? All of them? You need to stop a
>>> particular one.
>>
>> Our implementation of “stop” stops all effects in flight which is intended.
>> That is probably unusual so I will add a comment here in the next
>> version.
>
> Again, please implement the driver properly, not define your own
> carveouts for the expected behavior.

Ack, and a clarification question: the device is not actually able to
play multiple effects at once. In that case, does stopping a specific
effect entail just cancelling an effect in the queue?

Best,
James