Re: [PATCH v5 4/5] Input: cs40l50 - Add support for the CS40L50 haptic driver

From: Dmitry Torokhov
Date: Tue Jan 09 2024 - 17:31:40 EST


On Tue, Jan 09, 2024 at 10:03:02PM +0000, James Ogletree wrote:
> Hi Dmitry,
>
> Thank you for your excellent review. Just a few questions.
>
> > On Jan 6, 2024, at 7:58 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote:
> >
> > On Thu, Jan 04, 2024 at 10:36:37PM +0000, James Ogletree wrote:
>
> >> +
> >> + info->add_effect.u.periodic.custom_data = kcalloc(len, sizeof(s16), GFP_KERNEL);
> >> + if (!info->add_effect.u.periodic.custom_data)
> >> + return -ENOMEM;
> >> +
> >> + if (copy_from_user(info->add_effect.u.periodic.custom_data,
> >> + effect->u.periodic.custom_data, sizeof(s16) * len)) {
> >> + info->add_error = -EFAULT;
> >> + goto out_free;
> >> + }
> >> +
> >> + queue_work(info->vibe_wq, &info->add_work);
> >> + flush_work(&info->add_work);
> >
> > I do not understand the need of scheduling a work here. You are
> > obviously in a sleeping context (otherwise you would not be able to
> > execute flush_work()) so you should be able to upload the effect right
> > here.
>
> Scheduling work here is to ensure its ordering with “playback" worker
> items, which themselves are called in atomic context and so need
> deferred work. I think this explains why we need a workqueue as well,
> but please correct me.
>
> >
> >> +
> >> +static int vibra_playback(struct input_dev *dev, int effect_id, int val)
> >> +{
> >> + struct vibra_info *info = input_get_drvdata(dev);
> >> +
> >> + if (val > 0) {
> >
> > value is supposed to signal how many times an effect should be repeated.
> > It looks like you are not handling this at all.
>
> For playbacks, we mandate that the input_event value field is set to either 1

I am sorry, who is "we"?

> or 0 to command either a start playback or stop playback respectively.
> Values other than that should be rejected, so in the next version I will fix this
> to explicitly check for 1 or 0.

No, please implement the API properly.

>
> >
> >> + info->start_effect = &dev->ff->effects[effect_id];
> >> + queue_work(info->vibe_wq, &info->vibe_start_work);
> >
> > The API allows playback of several effects at once, the way you have it
> > done here if multiple requests come at same time only one will be
> > handled.
>
> I think I may need some clarification on this point. Why would concurrent
> start/stop playback commands get dropped? It seems they would all be
> added to the workqueue and executed eventually.

You only have one instance of vibe_start_work, as well as only one
"slot" to hold the effect you want to start. So if you issue 2 request
back to back to play effect 1 and 2 you are likely to end with
info->start_effect == 2 and that is what vibe_start_work handler will
observe, effectively dropping request to play effect 1 on the floor.

>
> >
> >> + } else {
> >> + queue_work(info->vibe_wq, &info->vibe_stop_work);
> >
> > Which effect are you stopping? All of them? You need to stop a
> > particular one.
>
> Our implementation of “stop” stops all effects in flight which is intended.
> That is probably unusual so I will add a comment here in the next
> version.

Again, please implement the driver properly, not define your own
carveouts for the expected behavior.

Thanks.

--
Dmitry