Re: [PATCH] Input: gameport - use IS_REACHABLE() instead of open-coding it

From: Randy Dunlap
Date: Wed Jul 05 2023 - 21:07:58 EST




On 7/5/23 17:30, Dmitry Torokhov wrote:
> Replace an open-coded preprocessor conditional with an equivalent helper.
>
> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>

Reviewed-by: Randy Dunlap <rdunlap@xxxxxxxxxxxxx>

Thanks.

> ---
> include/linux/gameport.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/include/linux/gameport.h b/include/linux/gameport.h
> index 0a221e768ea4..07e370113b2b 100644
> --- a/include/linux/gameport.h
> +++ b/include/linux/gameport.h
> @@ -63,7 +63,7 @@ struct gameport_driver {
> int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
> void gameport_close(struct gameport *gameport);
>
> -#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
> +#if IS_REACHABLE(CONFIG_GAMEPORT)
>
> void __gameport_register_port(struct gameport *gameport, struct module *owner);
> /* use a define to avoid include chaining to get THIS_MODULE */

--
~Randy