[PATCH] Input: gameport - use IS_REACHABLE() instead of open-coding it

From: Dmitry Torokhov
Date: Wed Jul 05 2023 - 20:30:50 EST


Replace an open-coded preprocessor conditional with an equivalent helper.

Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
---
include/linux/gameport.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 0a221e768ea4..07e370113b2b 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -63,7 +63,7 @@ struct gameport_driver {
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);

-#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+#if IS_REACHABLE(CONFIG_GAMEPORT)

void __gameport_register_port(struct gameport *gameport, struct module *owner);
/* use a define to avoid include chaining to get THIS_MODULE */
--
2.41.0.255.g8b1d071c50-goog


--
Dmitry