Re: [PATCH 8/8] drm/fourcc: Add DRM_FORMAT_D1

From: Geert Uytterhoeven
Date: Thu Feb 17 2022 - 05:42:47 EST


Hi Pekka,

On Thu, Feb 17, 2022 at 11:10 AM Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote:
> On Tue, 15 Feb 2022 17:52:26 +0100
> Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
> > Introduce a fourcc code for a single-channel frame buffer format with two
> > darkness levels. This can be used for two-level dark-on-light displays.
> >
> > As the number of bits per pixel is less than eight, this relies on
> > proper block handling for the calculation of bits per pixel and pitch.
> >
> > Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx>

> > --- a/drivers/gpu/drm/drm_fourcc.c
> > +++ b/drivers/gpu/drm/drm_fourcc.c
> > @@ -151,6 +151,8 @@ const struct drm_format_info *__drm_format_info(u32 format)
> > { .format = DRM_FORMAT_C4, .depth = 4, .num_planes = 1,
> > .char_per_block = { 1, }, .block_w = { 2, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> > { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> > + { .format = DRM_FORMAT_D1, .depth = 1, .num_planes = 1,
> > + .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> > { .format = DRM_FORMAT_R1, .depth = 1, .num_planes = 1,
> > .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> > { .format = DRM_FORMAT_R2, .depth = 2, .num_planes = 1,
> > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> > index 8605a1acc6813e6c..c15c6efcc65e5827 100644
> > --- a/include/uapi/drm/drm_fourcc.h
> > +++ b/include/uapi/drm/drm_fourcc.h
> > @@ -104,6 +104,9 @@ extern "C" {
> > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [3:0] C */
> > #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
> >
> > +/* 1 bpp Darkness */
> > +#define DRM_FORMAT_D1 fourcc_code('D', '1', ' ', ' ') /* [0] D */
> > +
>
> the same comment here as for C1 and R1 formats, need to specify pixel
> ordering inside a byte.

Right, will do.

> I think it would also be good to explain the rationale why C1 and R1
> are not suitable for this case and we need yet another 1-bit format in
> the commit message.
>
> For posterity, of course. I roughly remember the discussions.

C1 is color-indexed, which can be any two colors.
R1 is light-on-dark.
D1 is dark-on-light.

> I also wonder if anyone would actually use D1. Should it be added
> anyway? There is no rule that a pixel format must be used inside the
> kernel AFAIK, but is there even a prospective userspace wanting this?
>
> Exposing R1 and inverting bits while copying to hardware might be
> enough?

That's an option. The repaper driver does that:

drm_fb_xrgb8888_to_gray8(buf, 0, cma_obj->vaddr, fb, &clip);
repaper_gray8_to_mono_reversed(buf, fb->width, fb->height);

Can drm_framebuffer objects be backed by graphics memory, i.e.
can they be displayed without copying?

> > /* 1 bpp Red */
> > #define DRM_FORMAT_R1 fourcc_code('R', '1', ' ', ' ') /* [0] R */

Gr{oetje,eeting}s,

Geert

--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx

In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds