Re: [PATCH 8/8] drm/fourcc: Add DRM_FORMAT_D1

From: Pekka Paalanen
Date: Thu Feb 17 2022 - 05:10:42 EST


On Tue, 15 Feb 2022 17:52:26 +0100
Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:

> Introduce a fourcc code for a single-channel frame buffer format with two
> darkness levels. This can be used for two-level dark-on-light displays.
>
> As the number of bits per pixel is less than eight, this relies on
> proper block handling for the calculation of bits per pixel and pitch.
>
> Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx>
> ---
> drivers/gpu/drm/drm_fourcc.c | 2 ++
> include/uapi/drm/drm_fourcc.h | 3 +++
> 2 files changed, 5 insertions(+)
>
> diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c
> index c12e48ecb1ab8aad..d00ce5d8d1fb9dd3 100644
> --- a/drivers/gpu/drm/drm_fourcc.c
> +++ b/drivers/gpu/drm/drm_fourcc.c
> @@ -151,6 +151,8 @@ const struct drm_format_info *__drm_format_info(u32 format)
> { .format = DRM_FORMAT_C4, .depth = 4, .num_planes = 1,
> .char_per_block = { 1, }, .block_w = { 2, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> + { .format = DRM_FORMAT_D1, .depth = 1, .num_planes = 1,
> + .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> { .format = DRM_FORMAT_R1, .depth = 1, .num_planes = 1,
> .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> { .format = DRM_FORMAT_R2, .depth = 2, .num_planes = 1,
> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> index 8605a1acc6813e6c..c15c6efcc65e5827 100644
> --- a/include/uapi/drm/drm_fourcc.h
> +++ b/include/uapi/drm/drm_fourcc.h
> @@ -104,6 +104,9 @@ extern "C" {
> #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [3:0] C */
> #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
>
> +/* 1 bpp Darkness */
> +#define DRM_FORMAT_D1 fourcc_code('D', '1', ' ', ' ') /* [0] D */
> +

Hi Geert,

the same comment here as for C1 and R1 formats, need to specify pixel
ordering inside a byte.

I think it would also be good to explain the rationale why C1 and R1
are not suitable for this case and we need yet another 1-bit format in
the commit message.

For posterity, of course. I roughly remember the discussions.

I also wonder if anyone would actually use D1. Should it be added
anyway? There is no rule that a pixel format must be used inside the
kernel AFAIK, but is there even a prospective userspace wanting this?

Exposing R1 and inverting bits while copying to hardware might be
enough?


Thanks,
pq

> /* 1 bpp Red */
> #define DRM_FORMAT_R1 fourcc_code('R', '1', ' ', ' ') /* [0] R */
>

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