Re: Logitech high-resolution scrolling..

From: Linus Torvalds
Date: Mon Oct 29 2018 - 11:16:44 EST


On Mon, Oct 29, 2018 at 6:18 AM Jiri Kosina <jikos@xxxxxxxxxx> wrote:
>
> Benjamin indicated that Peter probably has found the issue in the code
> (failure to properly reset on direction change) that might be causing
> this.

So honestly, once I looked at that hid_scroll_counter_handle_scroll()
function, that's the first thing I tried - get rid of the "half-way
threshold" thing, and reset on direction changes.

It fixes the instability, and I don't see the "back-and-forth"
movements and I don't get the "move the mouse and it generates mouse
wheel events" any more.

It basically makes the wheel _work_ for me.

I'm not entirely convinced it's as good as it used to be, though. It
still feels like it might be a bit over-sensitive, but that may be
because now I'm just looking for it..

Patch I'm using attached. I'm inclined to just commit it, but if
somebody has a better idea, I can test alternatives too.

Linus
drivers/hid/hid-input.c | 43 +++++++++++++++++++++----------------------
1 file changed, 21 insertions(+), 22 deletions(-)

diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
index 567c3bf64515..a2f74e6adc70 100644
--- a/drivers/hid/hid-input.c
+++ b/drivers/hid/hid-input.c
@@ -1855,31 +1855,30 @@ EXPORT_SYMBOL_GPL(hidinput_disconnect);
void hid_scroll_counter_handle_scroll(struct hid_scroll_counter *counter,
int hi_res_value)
{
- int low_res_scroll_amount;
- /* Some wheels will rest 7/8ths of a notch from the previous notch
- * after slow movement, so we want the threshold for low-res events to
- * be in the middle of the notches (e.g. after 4/8ths) as opposed to on
- * the notches themselves (8/8ths).
- */
- int threshold = counter->resolution_multiplier / 2;
+ int low_res_value, remainder, multiplier;

input_report_rel(counter->dev, REL_WHEEL_HI_RES,
hi_res_value * counter->microns_per_hi_res_unit);

- counter->remainder += hi_res_value;
- if (abs(counter->remainder) >= threshold) {
- /* Add (or subtract) 1 because we want to trigger when the wheel
- * is half-way to the next notch (i.e. scroll 1 notch after a
- * 1/2 notch movement, 2 notches after a 1 1/2 notch movement,
- * etc.).
- */
- low_res_scroll_amount =
- counter->remainder / counter->resolution_multiplier
- + (hi_res_value > 0 ? 1 : -1);
- input_report_rel(counter->dev, REL_WHEEL,
- low_res_scroll_amount);
- counter->remainder -=
- low_res_scroll_amount * counter->resolution_multiplier;
- }
+ /*
+ * Update the low-res remainder with the high-res value,
+ * but reset if the direction has changed.
+ */
+ remainder = counter->remainder;
+ if ((remainder ^ hi_res_value) < 0)
+ remainder = 0;
+ remainder += hi_res_value;
+
+ /*
+ * Then just use the resolution multiplier to see if
+ * we should send a low-res (aka regular wheel) event.
+ */
+ multiplier = counter->resolution_multiplier;
+ low_res_value = remainder / multiplier;
+ remainder -= low_res_value * multiplier;
+ counter->remainder = remainder;
+
+ if (low_res_value)
+ input_report_rel(counter->dev, REL_WHEEL, low_res_value);
}
EXPORT_SYMBOL_GPL(hid_scroll_counter_handle_scroll);