Re: [PATCH] video: fbdev: skeletonfb.c: Adding code to managing allocation error

From: Joe Perches
Date: Sat Jun 21 2014 - 09:58:54 EST


(Adding Geert, who probably wrote most of this
and likely might have forgotten all of it)

On Sat, 2014-06-21 at 15:17 +0200, Rickard Strandqvist wrote:
> Adding missing code for managing a memory allocation error that may occur.
>
> This was partly found using a static code analysis program called cppcheck.

skeletonfb.c is not meant to be compiled.
It's a sample driver template.

Those /* goto error path */ lines are for
driver writers that use this to figure out
what to do.

The second return is not correct as it would
not free the first alloc'd block.

> diff --git a/drivers/video/fbdev/skeletonfb.c b/drivers/video/fbdev/skeletonfb.c
[]
> @@ -692,6 +692,7 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
>
> if (!info) {
> /* goto error path */
> + return -ENOMEM;
> }
>
> par = info->par;
> @@ -746,6 +747,7 @@ static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
> info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
> if (!info->pixmap.addr) {
> /* goto error */
> + return -ENOMEM;
> }
>
> info->pixmap.size = PIXMAP_SIZE;
>


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