Re: [PATCH] XBox Gaming System subarchitecture.

From: Anders Gustafsson (andersg@0x63.nu)
Date: Mon Jul 14 2003 - 09:21:52 EST


On Mon, Jul 14, 2003 at 02:59:48PM +0100, Dave Jones wrote:
> First you should read (and preferably act upon) the comments
> sent the last time you posted this.
>
> Notably the gcc 'workaround' and the HZ ifdef maze.

Ooops, wrong patch. I have a labyrinth of bitkeeper-trees here, all looking
almost the same.

The real patch contains cleaned up HZ-ifdefs.

Regarding the gcc "workaround" I said:

"I don't really know how to make clear it's not a gcc problem. But if it was,
 why doesn't it crash on pc and 1.0 xboxen? And why does it crash on kernels
 compiled with 2.95, with or without optimization? I really wish I had the
 explaination to this problem."
 
Or as Christoph answered: "Oh well, stupid crappy hardware..."

-- 
Anders Gustafsson - andersg@0x63.nu - http://0x63.nu/
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@vger.kernel.org
More majordomo info at  http://vger.kernel.org/majordomo-info.html
Please read the FAQ at  http://www.tux.org/lkml/



This archive was generated by hypermail 2b29 : Tue Jul 15 2003 - 22:00:52 EST