Re: [PATCH 3/3] High-res-timers part 3 (posix to hrposix) take 20

From: george anzinger (
Date: Mon Dec 09 2002 - 02:38:36 EST

Andrew Morton wrote:
> george anzinger wrote:
> >
> > --- linux-2.5.50-bk7-kb/include/linux/id_reuse.h Wed Dec 31 16:00:00 1969
> > +++ linux/include/linux/id_reuse.h Sat Dec 7 21:37:58 2002
> Maybe I'm thick, but this whole id_resue layer seems rather obscure.
> As it is being positioned as a general-purpose utility it needs
> API documentation as well as a general description.

Hm... This whole thing came up to solve and issue related to
having a finite number of timers. The ID layer is just a
way of saving a pointer to a given "thing" (a timer
structure in this case) in a way that it can be recovered
quickly. It is really just a tree structure with 32
branches (or is it sizeof long branches) at each node.
There is a bit map to indicate if any free slots are
available and if so under which branch. This makes
allocation of a new ID quite fast. The "reuse" thing is
there to separate it from the original code which
"attempted" to not reuse and ID for some time.
> > +extern inline void update_bitmap(struct idr_layer *p, int bit)
> Please use static inline, not extern inline. If only for consistency,
> and to lessen the amount of stuff which needs to be fixed up by those
> of us who like to use `-fno-inline' occasionally.

OK, no problem.
> > +extern inline void update_bitmap_set(struct idr_layer *p, int bit)
> A lot of the functions in this header are too large to be inlined.

Hm... What is "too large", i.e. how much code. Also, is it
used more than once? I will look at this.
> > +extern inline void idr_lock(struct idr *idp)
> > +{
> > + spin_lock(&idp->id_slock);
> > +}
> Please, just open-code the locking. This simply makes it harder to follow the
> main code.

But makes it easy to change the lock method, to, for
example, use irq or irqsave or "shudder" RCU.
> > +
> > +static struct idr_layer *id_free;
> > +static int id_free_cnt;
> hm. We seem to have a global private freelist here. Is the more SMP-friendly
> slab not suitable?

There is a short local free list to avoid calling slab with
a spinlock held. Only enough entries are kept to allocate a
new node at each branch from the root to leaf, and only for
this reason.
> > ...
> > +static int sub_alloc(struct idr_layer *p, int shift, void *ptr)
> > +{
> > + int bitmap = p->bitmap;
> > + int v, n;
> > +
> > + n = ffz(bitmap);
> > + if (shift == 0) {
> > + p->ary[n] = (struct idr_layer *)ptr;
> > + __set_bit(n, &p->bitmap);
> > + return(n);
> > + }
> > + if (!p->ary[n])
> > + p->ary[n] = alloc_layer();
> > + v = sub_alloc(p->ary[n], shift-IDR_BITS, ptr);
> > + update_bitmap_set(p, n);
> > + return(v + (n << shift));
> > +}
> Recursion!

Yes, it is a tree after all.
> > +void idr_init(struct idr *idp)
> Please tell us a bit about this id layer: what problems it solves, how it
> solves them, why it is needed and why existing kernel facilities are
> unsuitable.
The prior version of the code had a CONFIG option to set the
maximum number of timers. This caused enough memory to be
"compiled" in to keep pointers to this many timers. The ID
layer was invented (by Jim Houston, by the way) to eliminate
this CONFIG thing. If I were to ask for a capability from
slab that would eliminate the need for this it would be the
ability to, given an address and a slab pool, to validate
that the address was "live" and from that pool. I.e. that
the address is a pointer to currently allocated block from
that memory pool. With this, I could just pass the address
to the user as the timer_id. As it is, I need a way to give
the user a handle that he can pass back that will allow me
to quickly find his timer and, along the way, validate that
he was not spoofing, or just plain confused.

So what the ID layer does is pass back an available <id>
(which I can pass to the user) while storing a pointer to
the timer which is <id>ed. Later, given the <id>, it passes
back the pointer, or NULL if the id is not in use.

As I said above, the pointers are kept in "nodes" of 32
along with a few bits of overhead, and these are arranged in
a dynamic tree which grows as the number of allocated timers
increases. The depth of the tree is 1 for up to 32 , 2 for
up to 1024, and so on. The depth can never get beyond 5, by
which time the system will, long since, be out of memory.
At this time the leaf nodes are release when empty but the
branch nodes are not. (This is an enhancement saved for
later, if it seems useful.)

I am open to a better method that solves the problem...

George Anzinger
Preemption patch:
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