Thats precisely how OpenGL is done properly (as opposed to normally). There
is a GLX extension but if its not present you can fall back to client side
rendering
> easily, there will be no problem optimizing such horrors as, say, AWT --
> native methods of it will be implemented in that display as yet another
> server, and goodbye Motif-based JDK.
AWT maps well onto X11 except for some of the depth independant stuff and
thats lacking X11 access to the latest "convert and scale" type hardware
facilities.