Re: [RFC PATCH] riscv: Implement HAVE_DYNAMIC_FTRACE_WITH_CALL_OPS

From: Mark Rutland
Date: Tue Mar 12 2024 - 09:42:44 EST


Hi Bjorn

(apologies, my corporate mail server has butchered your name here).

There's a big info dump below; I realise this sounds like a sales pitch for
CALL_OPS, but my intent is more to say "here are some dragons you may not have
spotted".

On Thu, Mar 07, 2024 at 08:27:40PM +0100, Bj"orn T"opel wrote:
> Puranjay!
>
> Puranjay Mohan <puranjay12@xxxxxxxxx> writes:
>
> > This patch enables support for DYNAMIC_FTRACE_WITH_CALL_OPS on RISC-V.
> > This allows each ftrace callsite to provide an ftrace_ops to the common
> > ftrace trampoline, allowing each callsite to invoke distinct tracer
> > functions without the need to fall back to list processing or to
> > allocate custom trampolines for each callsite. This significantly speeds
> > up cases where multiple distinct trace functions are used and callsites
> > are mostly traced by a single tracer.
> >
> > The idea and most of the implementation is taken from the ARM64's
> > implementation of the same feature. The idea is to place a pointer to
> > the ftrace_ops as a literal at a fixed offset from the function entry
> > point, which can be recovered by the common ftrace trampoline.
>
> Not really a review, but some more background; Another rationale (on-top
> of the improved per-call performance!) for CALL_OPS was to use it to
> build ftrace direct call support (which BPF uses a lot!). Mark, please
> correct me if I'm lying here!

Yep; it gives us the ability to do a number of per-callsite things, including
direct calls.

> On Arm64, CALL_OPS makes it possible to implement direct calls, while
> only patching one BL instruction -- nice!

The key thing here isn't that we patch a single instruction (since we have ot
patch the ops pointer too!); it's that we can safely patch either of the ops
pointer or BL/NOP at any time while threads are concurrently executing.

If you have a multi-instruction sequence, then threads can be preempted
mid-sequence, and it's very painful/complex to handle all of the races that
entails.

For example, if your callsites use a sequence:

AUIPC <tmp>, <funcptr>
JALR <tmp2>, <funcptr>(<tmp>)

Using stop_machine() won't allow you to patch that safely as some threads
could be stuck mid-sequence, e.g.

AUIPC <tmp>, <funcptr>
[ preempted here ]
JALR <tmp2>, <funcptr>(<tmp>)

.. and you can't update the JALR to use a new funcptr immediate until those
have completed the sequence.

There are ways around that, but they're complicated and/or expensive, e.g.

* Use a sequence of multiple patches, starting with replacing the JALR with an
exception-generating instruction with a fixup handler, which is sort-of what
x86 does with UD2. This may require multiple passes with
synchronize_rcu_tasks() to make sure all threads have seen the latest
instructions, and that cannot be done under stop_machine(), so if you need
stop_machine() for CMODx reasons, you may need to use that several times with
intervening calls to synchronize_rcu_tasks().

* Have the patching logic manually go over each thread and fix up the pt_regs
for the interrupted thread. This is pretty horrid since you could have nested
exceptions and a task could have several pt_regs which might require
updating.

The CALL_OPS approach is a bit easier to deal with as we can patch the
per-callsite pointer atomically, then we can (possibly) enable/disable the
callsite's branch, then wait for threads to drain once.

As a heads-up, there are some latent/generic issues with DYNAMIC_FTRACE
generally in this area (CALL_OPs happens to side-step those, but trampoline
usage is currently affected):

https://lore.kernel.org/lkml/Zenx_Q0UiwMbSAdP@FVFF77S0Q05N/

.. I'm looking into fixing that at the moment, and it looks like that's likely
to require some per-architecture changes.

> On RISC-V we cannot use use the same ideas as Arm64 straight off,
> because the range of jal (compare to BL) is simply too short (+/-1M).
> So, on RISC-V we need to use a full auipc/jal pair (the text patching
> story is another chapter, but let's leave that aside for now). Since we
> have to patch multiple instructions, the cmodx situation doesn't really
> improve with CALL_OPS.

The branch range thing is annoying, but I think this boils down to the same
problem as arm64 has with needing a "MOV <tmp>, LR" instruction that we have to
patch in once at boot time. You could do the same and patch in the AUIPC once,
e.g. have

| NOP
| NOP
| func:
| AUIPC <tmp>, <common_ftrace_caller>
| JALR <tmp2>, <common_ftrace_caller>(<tmp>) // patched with NOP

.. which'd look very similar to arm64's sequence:

| NOP
| NOP
| func:
| MOV X9, LR
| BL ftrace_caller // patched with NOP

.. which I think means it *might* be better from a cmodx perspective?

> Let's say that we continue building on your patch and implement direct
> calls on CALL_OPS for RISC-V as well.
>
> From Florent's commit message for direct calls:
>
> | There are a few cases to distinguish:
> | - If a direct call ops is the only one tracing a function:
> | - If the direct called trampoline is within the reach of a BL
> | instruction
> | -> the ftrace patchsite jumps to the trampoline
> | - Else
> | -> the ftrace patchsite jumps to the ftrace_caller trampoline which
> | reads the ops pointer in the patchsite and jumps to the direct
> | call address stored in the ops
> | - Else
> | -> the ftrace patchsite jumps to the ftrace_caller trampoline and its
> | ops literal points to ftrace_list_ops so it iterates over all
> | registered ftrace ops, including the direct call ops and calls its
> | call_direct_funcs handler which stores the direct called
> | trampoline's address in the ftrace_regs and the ftrace_caller
> | trampoline will return to that address instead of returning to the
> | traced function
>
> On RISC-V, where auipc/jalr is used, the direct called trampoline would
> always be reachable, and then first Else-clause would never be entered.
> This means the the performance for direct calls would be the same as the
> one we have today (i.e. no regression!).
>
> RISC-V does like x86 does (-ish) -- patch multiple instructions, long
> reach.
>
> Arm64 uses CALL_OPS and patch one instruction BL.
>
> Now, with this background in mind, compared to what we have today,
> CALL_OPS would give us (again assuming we're using it for direct calls):
>
> * Better performance for tracer per-call (faster ops lookup) GOOD
> * Larger text size (function alignment + extra nops) BAD
> * Same direct call performance NEUTRAL
> * Same complicated text patching required NEUTRAL

Is your current sequence safe for preemptible kernels (i.e. with PREEMPT_FULL=y
or PREEMPT_DYNAMIC=y + "preempt=full" on the kernel cmdline) ?

Looking at v6.8, IIUC you have:

// unpatched //patched
NOP AUIPC
NOP JALR

What prevents a thread being preempted mid-sequence such that it executes:

NOP
[ preempted ]
[ stop_machine() used to patch text ]
[ restored ]
JALR

.. ?

.. or when changing the call:

AUIPC // old funcptr
[ preempted ]
[ stop_machine() used to patch text ]
[ restored ]
JALR // new funcptr
.. ?

I suspect those might both be broken, but it's difficult to hit the race and so
testing hasn't revealed that so far.

> It would be interesting to see how the per-call performance would
> improve on x86 with CALL_OPS! ;-)

Heh. ;)

> I'm trying to wrap my head if it makes sense to have it on RISC-V, given
> that we're a bit different from Arm64. Does the scale tip to the GOOD
> side?
>
> Oh, and we really need to see performance numbers on real HW! I have a
> VF2 that I could try this series on.

I'll have to leave those two to you. I suspect the preempt/stop_machine()
might just tip that from NEUTRAL to GOOD.

Mark.