Re: [PATCH v3] x86/coco: Require seeding RNG with RDRAND on CoCo systems

From: Dave Hansen
Date: Wed Feb 21 2024 - 17:47:45 EST


On 2/21/24 09:19, Jason A. Donenfeld wrote:
> On Wed, Feb 21, 2024 at 5:55 PM Dave Hansen <dave.hansen@xxxxxxxxx> wrote:
>> On 2/21/24 04:32, Jason A. Donenfeld wrote:
>>> +__init void cc_random_init(void)
>>> +{
>>> + unsigned long rng_seed[32 / sizeof(long)];
>> My only nit with this is the magic "32".
>>
>> Why not 16? Or 64?
> 32 bytes = 256-bits = what we're targeting. Very normal thing to see
> places in the RNG, used all over random.c and lots of platform
> drivers. Pretty obvious and straightforward to anyone familiar with
> this kind of code. Not the kind of thing you'd want to replace with
> some abstracted constant that makes you search.

OK, so we're trying to get 256 bits of seed data from RDRAND?

There's an entire section of the Intel whitepaper[1]: "Generating Seeds
from RDRAND". It describes one "method of turning 512 128-bit samples
from the DRNG into a 128-bit seed value". I was naively thinking that
if the kernel wants 256 bits of seed data from RDRAND, it might take
2*(512 128-bit samples).

I'm not suggesting that we use the exact construction from that
whitepaper, but I'm reasonably sure I could actually explain to someone
where a magic 1024 came from.

I also went through a smattering of add_device_randomness() users. I
didn't see much of a pattern there that seemed to line up with a
256-bits convention. If anything they seemed to just use what they had
laying around. I saw byte counts of 16, 21, 12, 8, 1, strlen(), 56.
But no pattern I could discern. Did you mean something different by
"platform drivers"?

If we're going to have arch/x86-specific crud, it would be great to make
it obvious and straightforward to those of us simple folk that are
familiar with arch/x86 code.

1.
https://www.intel.com/content/www/us/en/developer/articles/guide/intel-digital-random-number-generator-drng-software-implementation-guide.html