Re: Purpose of maple_node objects to be its size aligned

From: Matthew Wilcox
Date: Tue Jan 23 2024 - 08:29:40 EST


On Tue, Jan 23, 2024 at 04:33:51PM +0530, Charan Teja Kalla wrote:
> I am just curious about the purpose of maple node slab objects to be its
> size aligned, but I can understand why they need to be cache aligned.

Because we encode various information in the bottom few bits of the
maple node pointer.

/*
* The Maple Tree squeezes various bits in at various points which aren't
* necessarily obvious. Usually, this is done by observing that pointers are
* N-byte aligned and thus the bottom log_2(N) bits are available for use. We
* don't use the high bits of pointers to store additional information because
* we don't know what bits are unused on any given architecture.
*
* Nodes are 256 bytes in size and are also aligned to 256 bytes, giving us 8
* low bits for our own purposes. Nodes are currently of 4 types:
* 1. Single pointer (Range is 0-0)
* 2. Non-leaf Allocation Range nodes
* 3. Non-leaf Range nodes
* 4. Leaf Range nodes All nodes consist of a number of node slots,
* pivots, and a parent pointer.
*/

> Reason for the ask is, when slub debug enabled with option Z, the change
> [1] makes the total object to be 256 * 3 (=768)bytes. This turns out to
> be a problem in debug builds where the unreclaimable slab consumption
> itself is very high thus exerting the memory pressure on the system.

That seems like a very badly implemented patch. Rather than make all
objects left & right redzone, we should simply insert a redzone at
the beginning of the slab. ie

0 redzone
256 node
512 redzone
768 node
1024 redzone
1280 node
[...]
3072 redzone
3382 node
3584 redzone
3840 wasted space

Instead of getting only five nodes per 4kB page, we'd get seven; about
a 30% reduction in memory usage.

Slab redzoning is not a feature people turn on often, so I'm not
surprised nobody's noticed before now.