Re: [PATCH] asm-generic: make sparse happy with odd-sized put_unaligned_*()

From: 'Dmitry Torokhov'
Date: Mon Jan 08 2024 - 12:53:43 EST


On Mon, Jan 08, 2024 at 11:03:22AM +0000, David Laight wrote:
> From: Dmitry Torokhov
> > Sent: 08 January 2024 06:17
> >
> > __put_unaligned_be24() and friends use implicit casts to convert
> > larger-sized data to bytes, which trips sparse truncation warnings when
> > the argument is a constant:
> >
> > CC [M] drivers/input/touchscreen/hynitron_cstxxx.o
> > CHECK drivers/input/touchscreen/hynitron_cstxxx.c
> > drivers/input/touchscreen/hynitron_cstxxx.c: note: in included file (through
> > arch/x86/include/generated/asm/unaligned.h):
> > ./include/asm-generic/unaligned.h:119:16: warning: cast truncates bits from constant value (aa01a0
> > becomes a0)
> > ./include/asm-generic/unaligned.h:120:20: warning: cast truncates bits from constant value (aa01
> > becomes 1)
> > ./include/asm-generic/unaligned.h:119:16: warning: cast truncates bits from constant value (ab00d0
> > becomes d0)
> > ./include/asm-generic/unaligned.h:120:20: warning: cast truncates bits from constant value (ab00
> > becomes 0)
> >
> > To avoid this let's mask off upper bits explicitly, the resulting code
> > should be exactly the same, but it will keep sparse happy.
>
> Maybe someone should fix sparse?

I proposed doing this in
https://lore.kernel.org/oe-kbuild-all/ZZnzd3s2L-ZwGOlz@xxxxxxxxxx/ but
the idea was not welcome.

> I have seen a compiler generate two explicit masks with 0xff
> followed by a byte write for:
> *p = (char)(x & 0xff);
> but I expect modern gcc is ok.
>
> > Reported-by: kernel test robot <lkp@xxxxxxxxx>
> > Suggested-by: Linus Torvalds <torvalds@xxxxxxxxxxxxxxxxxxxx>
> > Closes: https://lore.kernel.org/oe-kbuild-all/202401070147.gqwVulOn-lkp@xxxxxxxxx/
> > Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
> > ---
> > include/asm-generic/unaligned.h | 24 ++++++++++++------------
> > 1 file changed, 12 insertions(+), 12 deletions(-)
> >
> > diff --git a/include/asm-generic/unaligned.h b/include/asm-generic/unaligned.h
> > index 699650f81970..a84c64e5f11e 100644
> > --- a/include/asm-generic/unaligned.h
> > +++ b/include/asm-generic/unaligned.h
> > @@ -104,9 +104,9 @@ static inline u32 get_unaligned_le24(const void *p)
> >
> > static inline void __put_unaligned_be24(const u32 val, u8 *p)
> > {
> > - *p++ = val >> 16;
> > - *p++ = val >> 8;
> > - *p++ = val;
> > + *p++ = (val >> 16) & 0xff;
> > + *p++ = (val >> 8) & 0xff;
> > + *p++ = val & 0xff;
> > }
>
> What happens if you implement the as (eg):
> *p = val >> 16;
> put_unaligned_be16(p + 1, val);
> I think that should generate better code.
> And it may stop sparse bleating.

This is rarely in a hot path (typically you do this with a "slow"
device), and while being faster it looks more complex. But if that's
what people prefer...

Thanks.

--
Dmitry