[PATCH 1/1] hid-playstation: Fix button maps for the DualSense Edge controller

From: Alexander Koskovich
Date: Sat Nov 25 2023 - 19:16:19 EST


This brings functionality of the DualSense Edge controller inline
with the stock PS5 controller.

Signed-off-by: Alexander Koskovich <akoskovich@xxxxx>
---
drivers/hid/hid-playstation.c | 60 ++++++++++++++++++++++++++++-------
1 file changed, 49 insertions(+), 11 deletions(-)

diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index 8ac8f7b8e317..fc42003cc0eb 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -1344,10 +1344,18 @@ static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r

input_report_abs(ds->gamepad, ABS_X, ds_report->x);
input_report_abs(ds->gamepad, ABS_Y, ds_report->y);
- input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
- input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
- input_report_abs(ds->gamepad, ABS_Z, ds_report->z);
- input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+
+ if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+ input_report_abs(ds->gamepad, ABS_RX, ds_report->z);
+ input_report_abs(ds->gamepad, ABS_RY, ds_report->rz);
+ input_report_abs(ds->gamepad, ABS_Z, ds_report->rx);
+ input_report_abs(ds->gamepad, ABS_RZ, ds_report->ry);
+ } else {
+ input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
+ input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
+ input_report_abs(ds->gamepad, ABS_Z, ds_report->z);
+ input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+ }

value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;
if (value >= ARRAY_SIZE(ps_gamepad_hat_mapping))
@@ -1355,19 +1363,49 @@ static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);
input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);

- input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
- input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);
- input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
- input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+ if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+ input_report_key(ds->gamepad, BTN_WEST,
+ ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+ input_report_key(ds->gamepad, BTN_SOUTH,
+ ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+ input_report_key(ds->gamepad, BTN_EAST,
+ ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+ input_report_key(ds->gamepad, BTN_NORTH,
+ ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+ } else {
+ input_report_key(ds->gamepad, BTN_WEST,
+ ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+ input_report_key(ds->gamepad, BTN_SOUTH,
+ ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+ input_report_key(ds->gamepad, BTN_EAST,
+ ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+ input_report_key(ds->gamepad, BTN_NORTH,
+ ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+ }
+
input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1);
input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1);
input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2);
input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2);
input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);
input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);
- input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
- input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
- input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+
+ if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+ input_report_key(ds->gamepad, BTN_THUMBL,
+ ds_report->buttons[1] & DS_BUTTONS1_R3);
+ input_report_key(ds->gamepad, BTN_THUMBR,
+ ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+ input_report_key(ds->gamepad, BTN_MODE,
+ ds_report->buttons[1] & DS_BUTTONS1_L3);
+ } else {
+ input_report_key(ds->gamepad, BTN_THUMBL,
+ ds_report->buttons[1] & DS_BUTTONS1_L3);
+ input_report_key(ds->gamepad, BTN_THUMBR,
+ ds_report->buttons[1] & DS_BUTTONS1_R3);
+ input_report_key(ds->gamepad, BTN_MODE,
+ ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+ }
+
input_sync(ds->gamepad);

/*
--
2.43.0