Re: [PATCH v4] Documentation/gpu: VM_BIND locking document

From: Boris Brezillon
Date: Thu Nov 16 2023 - 09:47:18 EST


On Thu, 16 Nov 2023 14:53:50 +0100
Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx> wrote:

> On Thu, 2023-11-16 at 14:27 +0100, Boris Brezillon wrote:
> > On Thu, 16 Nov 2023 12:48:45 +0100
> > Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx> wrote:
> >
> > > Hi, Boris,
> > >
> > > Thanks for reviewing. Some comments below:
> > >
> > > On Thu, 2023-11-16 at 10:48 +0100, Boris Brezillon wrote:
> > > > Hi Thomas,
> > > >
> > > > On Wed, 15 Nov 2023 13:49:37 +0100
> > > > Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx> wrote:
> > > >  
> > > > > Add the first version of the VM_BIND locking document which is
> > > > > intended to be part of the xe driver upstreaming agreement.
> > > > >
> > > > > The document describes and discuss the locking used during
> > > > > exec-
> > > > > functions, evicton and for userptr gpu-vmas. Intention is to be
> > > > > using the
> > > > > same nomenclature as the drm-vm-bind-async.rst.
> > > > >
> > > > > v2:
> > > > > - s/gvm/gpu_vm/g (Rodrigo Vivi)
> > > > > - Clarify the userptr seqlock with a pointer to
> > > > > mm/mmu_notifier.c
> > > > >   (Rodrigo Vivi)
> > > > > - Adjust commit message accordingly.
> > > > > - Add SPDX license header.
> > > > >
> > > > > v3:
> > > > > - Large update to align with the drm_gpuvm manager locking
> > > > > - Add "Efficient userptr gpu_vma exec function iteration"
> > > > > section
> > > > > - Add "Locking at bind- and unbind time" section.
> > > > >
> > > > > v4:
> > > > > - Fix tabs vs space errors by untabifying (Rodrigo Vivi)
> > > > > - Minor style fixes and typos (Rodrigo Vivi)
> > > > > - Clarify situations where stale GPU mappings are occurring and
> > > > > how
> > > > >   access through these mappings are blocked. (Rodrigo Vivi)
> > > > > - Insert into the toctree in implementation_guidelines.rst
> > > > >
> > > > > Cc: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx>
> > > > > Signed-off-by: Thomas Hellström
> > > > > <thomas.hellstrom@xxxxxxxxxxxxxxx>
> > > > > ---
> > > > >  Documentation/gpu/drm-vm-bind-locking.rst     | 503
> > > > > ++++++++++++++++++
> > > > >  .../gpu/implementation_guidelines.rst         |   1 +
> > > > >  2 files changed, 504 insertions(+)
> > > > >  create mode 100644 Documentation/gpu/drm-vm-bind-locking.rst
> > > > >
> > > > > diff --git a/Documentation/gpu/drm-vm-bind-locking.rst
> > > > > b/Documentation/gpu/drm-vm-bind-locking.rst
> > > > > new file mode 100644
> > > > > index 000000000000..bc701157cb34
> > > > > --- /dev/null
> > > > > +++ b/Documentation/gpu/drm-vm-bind-locking.rst
> > > > > @@ -0,0 +1,503 @@
> > > > > +.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
> > > > > +
> > > > > +===============
> > > > > +VM_BIND locking
> > > > > +===============
> > > > > +
> > > > > +This document attempts to describe what's needed to get
> > > > > VM_BIND
> > > > > locking right,
> > > > > +including the userptr mmu_notifier locking and it will also
> > > > > discuss some
> > > > > +optimizations to get rid of the looping through of all userptr
> > > > > mappings and
> > > > > +external / shared object mappings that is needed in the
> > > > > simplest
> > > > > +implementation. It will also discuss some implications for
> > > > > faulting gpu_vms.
> > > > > +
> > > > > +Nomenclature
> > > > > +============
> > > > > +
> > > > > +* ``Context``: GPU execution context.
> > > > > +* ``gpu_vm``: Abstraction of a virtual GPU address space with
> > > > > +  meta-data. Typically one per client (DRM file-private), or
> > > > > one
> > > > > per
> > > > > +  context. 
> > > >
> > > > Should we mention that it's a driver object, likely inheriting
> > > > from
> > > > drm_gpuvm? 
> > >
> > > Yes, I can try to be a bit more drm_gpuvm-centric throughout the
> > > document, although I want to avoid being too specific due to the
> > > current rapid drm_gpuvm rate of change, which might also affect
> > > this
> > > document. I guess I will have to commit for now to update the
> > > document
> > > on each gpuvm series we land...
> >
> > Well, I'd suggest that the one doing changes to drm_gpuvm gets to
> > update this document along the way, or even better, make this
> > documentation part of the drm_gpuvm doc, so there's no excuse to not
> > update it when drm_gpuvm is extended.
>
> Sure, Although I think initial merge will be as is, and then merging
> with drm_gpuvm will come at a later point.

Sure, I have no problem with that.

> > >
> > > >  
> > > > > +   add_dma_fence(&obj->resv, job_dma_fence);
> > > > > +
> > > > > +   dma_resv_unlock(&obj->resv);
> > > > > +   put_object(obj);
> > > > > +
> > > > > +Note that since the object is local to the gpu_vm, it will
> > > > > share
> > > > > the gpu_vm's
> > > > > +dma_resv lock so that ``obj->resv == gpu_vm->resv``.
> > > > > +The gpu_vm_bos marked for eviction are put on the gpu_vm's
> > > > > evict
> > > > > list,
> > > > > +which is protected by ``gpu_vm->resv``, that is always locked
> > > > > while
> > > > > +evicting, due to the above equality.
> > > > > +
> > > > > +For VM_BIND gpu_vms, gpu_vmas don't need to be unbound before
> > > > > eviction,
> > > > > +Since the driver must ensure that the eviction blit or copy
> > > > > will
> > > > > wait
> > > > > +for GPU idle or depend on all previous GPU activity.
> > > > > Furthermore,
> > > > > any
> > > > > +subsequent attempt by the GPU to access freed memory through
> > > > > the
> > > > > +gpu_vma will be preceded by a new exec function, with a
> > > > > revalidation
> > > > > +section which will make sure all gpu_vmas are rebound. The
> > > > > eviction
> > > > > +code holding the object's dma_resv while revalidating will
> > > > > ensure
> > > > > a
> > > > > +new exec function may not race with the eviction. Note that
> > > > > this
> > > > > will
> > > > > +not hold true, however, if only a subsets of vmas are, due to
> > > > > the
> > > > > +driver implementation, selected for rebinding the next exec
> > > > > +function. 
> > > >
> > > > This last sentence is hard to follow.
> > > >
> > > > "
> > > > Note that this will not hold true if only a subset of vmas
> > > > are selected for rebinding during the next exec call (for
> > > > instance,
> > > > due
> > > > to some driver decision to only partially restore VMAs).
> > > > "
> > > >  
> > > > > Then all vmas *not* selected for rebinding needs to be
> > > > > +properly unbound before re-enabling GPU access to the VM. 
> > > >
> > > > I think I get the problem, but can we have a use case where
> > > > partial
> > > > VMA restoration is useful? I mean, if some VMAs are not needed,
> > > > we
> > > > might be able to save MMU page table allocation/setup-time, but
> > > > given
> > > > the mess it then is to track those non-live VMAs, I'm wondering
> > > > if
> > > > it's
> > > > leaving the door open for that, unless there's a good reason to
> > > > do
> > > > it. 
> > >
> > > This is the use-case Christian has been flagging for for OpenGL and
> > > Media where he warns that the single-vm-memory-overcommit case
> > > would
> > > otherwise make the app crawl.
> >
> > IIUC, the partial VMA restore is about not restoring all VMAs
> > attached
> > to a vm_bo, but as soon as you restore one, this makes the BO
> > resident,
> > so all you're saving here is the extra page table for non-restored
> > VMAs.
> > I don't think that would significantly help the overcommit use case,
> > unless you have so many VMAs attached to a single vm_bo that the
> > amount of extra page tables becomes non-negligible compared to the BO
> > size itself.
> >
> > What would really help the overcommit use case is not restoring all
> > evicted BOs, if some of them are known to be in a range that's not
> > accessed by a GPU job. In that situation, you can decide to leave
> > vm_bos in the evicted list if none of their VMAs overlap any of the
> > VM
> > ranges used by a job.
>
> Yes this section here is the key: The vmas belonging to evicted bos not
> restored would be the ones not "selected for rebind".

Okay, but then I don't see the problem if you leave such vm_bos in the
evicted list. Those will still be considered for 'rebind' next time the
evicted list is walked (basically on the next exec), right?

>
> >
> > >
> > > Generalized one might want to think of these as groups of (or
> > > perhaps
> > > virtual ranges of) vmas that need to be resident for a single job
> > > submission. Currently we assume the residency-group <-> vm mapping
> > > is
> > > 1:1, allowing for the unbind-before-eviction to be ignored, but I
> > > figure moving forward and addressing performance problems of real-
> > > world
> > > applications that may not always be true.
> >
> > Maybe I don't understand what unbind-before-eviction means. To me
> > it's
> > the operation of tearing down all VM mappings (unbind) before
> > returning
> > BO pages to the system (evict). I don't see a situation where the
> > eviction of a BO doesn't imply killing all VM mapping pointing to
> > this
> > BO.
>
> It's the point of teardown that matters here. You can return the pages
> to system without tearing down the GPU mappings, as long as you tear
> them down before there are any GPU activity on that vm again. In xe we
> tear down the old mappings as part of the rebind process after we've
> validated the evicted bo again, (but before submitting the GPU job). 
> The point is the stale mappings can be left as long as there is no gpu
> job accessing them.

I see. As long as you're sure the VM is completely inactive, and that
such mappings are destroyed before the VM is used again, that's fine I
guess. Might be worth a detailed explanation about the different
scenarios though.