Re: [PATCH 0/6] drm: Allow the damage helpers to handle buffer damage

From: Javier Martinez Canillas
Date: Tue Nov 14 2023 - 13:06:57 EST


Thomas Zimmermann <tzimmermann@xxxxxxx> writes:

Hello Thomas,

> Hi

[...]

>>> And why does it flicker? Is there old data stored somewhere?
>>>
>>
>> It flickers because the framebuffer changed and so the damage tracking
>> is not used correctly to flush the damaged areas to the backing storage.
>
> I think I got it from the links in patch 5. In out other drivers,
> there's a single backing storage for each plane (for example in the
> video memory). Here, there's a backing storage for each buffer. On page

Correct, that's what I understood too.

> flips, the plane changes its backing storage. Our GEM buffer is up to
> date, but the respective backing storage is missing all the intermediate
> changes.
>
> If I'm not mistaken, an entirely different solution would be to
> implement a per-plane back storage in these drivers.
>

I believe so but I'm not sure if that's possible since the virtio-gpu spec
defines that the VM should send a VIRTIO_GPU_CMD_RESOURCE_FLUSH to the VMM
in the host to do an update and the granularity for that is a framebuffer.

For that reason the only solution (other than forcing a full plane update
like this patch-set does) is to implement tracking suppor for buffer damage.

> Best regards
> Thomas
>

--
Best regards,

Javier Martinez Canillas
Core Platforms
Red Hat