Re: [PATCH v6 2/2] input: joystick: driver for Adafruit Seesaw Gamepad

From: Anshul Dalal
Date: Wed Nov 01 2023 - 00:22:06 EST


On 10/31/23 07:53, Thomas Weißschuh wrote:
> Oct 31, 2023 03:10:50 Anshul Dalal <anshulusr@xxxxxxxxx>:
>
>> Hello Thomas,
>>
>> Thanks for the review! The requested changes will be addressed in the
>> next patch version though I had a few comments below:
>>
>> On 10/27/23 11:44, Thomas Weißschuh wrote:
>>> Hi Anshul,
>>>
>>> thanks for the reworks!
>>>
>>> Some more comments inline.
>>>
>>> On 2023-10-27 10:48:11+0530, Anshul Dalal wrote:
>
> [..]
>
>>>> +struct seesaw_button_description {
>>>> +   unsigned int code;
>>>> +   unsigned int bit;
>>>> +};
>>>> +
>>>> +static const struct seesaw_button_description seesaw_buttons[] = {
>>>> +   {
>>>> +       .code = BTN_EAST,
>>>> +       .bit = SEESAW_BUTTON_A,
>>>> +   },
>>>> +   {
>>>> +       .code = BTN_SOUTH,
>>>> +       .bit = SEESAW_BUTTON_B,
>>>> +   },
>>>> +   {
>>>> +       .code = BTN_NORTH,
>>>> +       .bit = SEESAW_BUTTON_X,
>>>> +   },
>>>> +   {
>>>> +       .code = BTN_WEST,
>>>> +       .bit = SEESAW_BUTTON_Y,
>>>> +   },
>>>> +   {
>>>> +       .code = BTN_START,
>>>> +       .bit = SEESAW_BUTTON_START,
>>>> +   },
>>>> +   {
>>>> +       .code = BTN_SELECT,
>>>> +       .bit = SEESAW_BUTTON_SELECT,
>>>> +   },
>>>> +};
>>>
>>> This looks very much like a sparse keymap which can be implemented with
>>> the helpers from <linux/input/sparse-keymap.h>.
>>>
>>
>> When going through the API provided by sparse-keymap, I could only see
>> the use for sparse_keymap_report_entry here. Which leads to the
>> following refactored code:
>>
>> static const struct key_entry seesaw_buttons_new[] = {
>>     {KE_KEY, SEESAW_BUTTON_A, {BTN_SOUTH}},
>>     {KE_KEY, SEESAW_BUTTON_B, {BTN_EAST}},
>
> No braces I think.
>

Since the last field in key_entry is a union, the braces seem to be
required.

>>     ...
>> };
>>
>> for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
>>     sparse_keymap_report_entry(input, &seesaw_buttons_new[i],
>>         data.button_state & BIT(seesaw_buttons_new[i].code),
>>         false);
>> }
>>
>> I don't think this significantly improves the code unless you had some
>> other way to use the API in mind.
>
> I thought about sparse_keymap_setup() and sparse_keymap_report_event().
>
> It does not significantly change the code but would be a standard API.
>

Thanks for pointing me in the right direction, do you think the
following implementation of the API is acceptable for the driver. Since
I couldn't find a driver for any similar device using the API in this
manner.

inside seesaw_probe():

err = sparse_keymap_setup(seesaw->input_dev, seesaw_buttons_new, NULL);
if (err) {
dev_err(&client->dev,
"failed to set up input device keymap: %d\n", err);
return err;
}

inside seesaw_poll():

for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
if (!sparse_keymap_report_event(
input, seesaw_buttons_new[i].code,
data.button_state & BIT(seesaw_buttons_new[i].code),
false)) {
dev_err_ratelimited(
&input->dev,
"failed to report event for keycode: %d",
seesaw_buttons_new[i].keycode);
return;
}
}

> Thomas

Best regards,
Anshul