Re: [PATCH v5 1/2] dt-bindings: input: bindings for Adafruit Seesaw Gamepad

From: Jeff LaBundy
Date: Sun Oct 22 2023 - 19:48:12 EST


Hi Anshul,

On Tue, Oct 17, 2023 at 09:13:44AM +0530, Anshul Dalal wrote:
> Adds bindings for the Adafruit Seesaw Gamepad.
>
> The gamepad functions as an i2c device with the default address of 0x50
> and has an IRQ pin that can be enabled in the driver to allow for a rising
> edge trigger on each button press or joystick movement.
>
> Product page:
> https://www.adafruit.com/product/5743
> Arduino driver:
> https://github.com/adafruit/Adafruit_Seesaw
>
> Reviewed-by: Conor Dooley <conor.dooley@xxxxxxxxxxxxx>
> Reviewed-by: Krzysztof Kozlowski <krzysztof.kozlowski@xxxxxxxxxx>
> Signed-off-by: Anshul Dalal <anshulusr@xxxxxxxxx>

Perhaps this ship has sailed, but is there any reason this simple device
cannot be added to Documentation/devicetree/bindings/trivial-devices.yaml
as opposed to having its own binding?

It has no vendor-specific properties, and the only properties are the
standard properties already understood by the I2C core. In case I have
misunderstood, please let me know.

> ---
>
> Changes for v5:
> - Added link to the datasheet
>
> Changes for v4:
> - Fixed the URI for the id field
> - Added `interrupts` property
>
> Changes for v3:
> - Updated id field to reflect updated file name from previous version
> - Added `reg` property
>
> Changes for v2:
> - Renamed file to `adafruit,seesaw-gamepad.yaml`
> - Removed quotes for `$id` and `$schema`
> - Removed "Bindings for" from the description
> - Changed node name to the generic name "joystick"
> - Changed compatible to 'adafruit,seesaw-gamepad' instead of
> 'adafruit,seesaw_gamepad'
>
> .../input/adafruit,seesaw-gamepad.yaml | 60 +++++++++++++++++++
> 1 file changed, 60 insertions(+)
> create mode 100644 Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
>
> diff --git a/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
> new file mode 100644
> index 000000000000..3f0d1c5a3b9b
> --- /dev/null
> +++ b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
> @@ -0,0 +1,60 @@
> +# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
> +%YAML 1.2
> +---
> +$id: http://devicetree.org/schemas/input/adafruit,seesaw-gamepad.yaml#
> +$schema: http://devicetree.org/meta-schemas/core.yaml#
> +
> +title: Adafruit Mini I2C Gamepad with seesaw
> +
> +maintainers:
> + - Anshul Dalal <anshulusr@xxxxxxxxx>
> +
> +description: |
> + Adafruit Mini I2C Gamepad
> +
> + +-----------------------------+
> + | ___ |
> + | / \ (X) |
> + | | S | __ __ (Y) (A) |
> + | \___/ |ST| |SE| (B) |
> + | |
> + +-----------------------------+
> +
> + S -> 10-bit percision bidirectional analog joystick
> + ST -> Start
> + SE -> Select
> + X, A, B, Y -> Digital action buttons
> +
> + Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
> + Product page: https://www.adafruit.com/product/5743
> + Arduino Driver: https://github.com/adafruit/Adafruit_Seesaw
> +
> +properties:
> + compatible:
> + const: adafruit,seesaw-gamepad
> +
> + reg:
> + maxItems: 1
> +
> + interrupts:
> + maxItems: 1
> + description:
> + The gamepad's IRQ pin triggers a rising edge if interrupts are enabled.
> +
> +required:
> + - compatible
> + - reg
> +
> +additionalProperties: false
> +
> +examples:
> + - |
> + i2c {
> + #address-cells = <1>;
> + #size-cells = <0>;
> +
> + joystick@50 {
> + compatible = "adafruit,seesaw-gamepad";
> + reg = <0x50>;
> + };
> + };
> --
> 2.42.0
>

Kind regards,
Jeff LaBundy