Re: [PATCH v4 29/32] sound: soc: qcom: q6usb: Add headphone jack for offload connection status

From: Pierre-Louis Bossart
Date: Tue Jul 25 2023 - 05:19:44 EST




On 7/25/23 04:34, Wesley Cheng wrote:
> The headphone jack framework has a well defined intrastructure for

infrastructure

> notifying userspace entities through input devices. Expose a jack device
> that carries information about if an offload capable device is connected.
> Applications can further identify specific offloading information through
> other SND kcontrols.

What if you connect a set of USB speakers? Would they show as a
headphone/headset?

> Signed-off-by: Wesley Cheng <quic_wcheng@xxxxxxxxxxx>
> ---
> sound/soc/qcom/qdsp6/q6usb.c | 17 +++++++++++++++--
> 1 file changed, 15 insertions(+), 2 deletions(-)
>
> diff --git a/sound/soc/qcom/qdsp6/q6usb.c b/sound/soc/qcom/qdsp6/q6usb.c
> index e4ccb9d912b0..860dff8c1438 100644
> --- a/sound/soc/qcom/qdsp6/q6usb.c
> +++ b/sound/soc/qcom/qdsp6/q6usb.c
> @@ -20,6 +20,7 @@
> #include <sound/pcm_params.h>
> #include <sound/asound.h>
> #include <sound/q6usboffload.h>
> +#include <sound/jack.h>
>
> #include "q6dsp-lpass-ports.h"
> #include "q6afe.h"
> @@ -37,6 +38,7 @@ struct q6usb_status {
> struct q6usb_port_data {
> struct q6afe_usb_cfg usb_cfg;
> struct snd_soc_usb *usb;
> + struct snd_soc_jack hs_jack;
> struct q6usb_offload priv;
> struct mutex mutex;
> unsigned long available_card_slot;
> @@ -279,6 +281,7 @@ static const struct snd_kcontrol_new q6usb_offload_control = {
> /* Build a mixer control for a UAC connector control (jack-detect) */
> static void q6usb_connector_control_init(struct snd_soc_component *component)
> {
> + struct q6usb_port_data *data = dev_get_drvdata(component->dev);
> int ret;
>
> ret = snd_ctl_add(component->card->snd_card,
> @@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component)
> snd_ctl_new1(&q6usb_offload_dev_ctrl, component));
> if (ret < 0)
> return;
> +
> + ret = snd_soc_card_jack_new(component->card, "USB offload",
> + SND_JACK_HEADSET, &data->hs_jack);

not all USB devices are headsets...

> + if (ret)
> + return;
> }
>
> static int q6usb_audio_ports_of_xlate_dai_name(struct snd_soc_component *component,
> @@ -322,7 +330,10 @@ static int q6usb_alsa_connection_cb(struct snd_soc_usb *usb, int card_idx,
>
> mutex_lock(&data->mutex);
> if (connected) {
> - snd_soc_dapm_enable_pin(dapm, "USB_RX_BE");
> + if (!data->available_card_slot) {
> + snd_soc_dapm_enable_pin(dapm, "USB_RX_BE");
> + snd_jack_report(data->hs_jack.jack, 1);
> + }
> /*
> * Update the latest USB headset plugged in, if session is
> * idle.
> @@ -338,8 +349,10 @@ static int q6usb_alsa_connection_cb(struct snd_soc_usb *usb, int card_idx,
> clear_bit(card_idx, &data->available_card_slot);
> data->status[card_idx].num_pcm = 0;
> data->status[card_idx].chip_index = 0;
> - if (!data->available_card_slot)
> + if (!data->available_card_slot) {
> snd_soc_dapm_disable_pin(dapm, "USB_RX_BE");
> + snd_jack_report(data->hs_jack.jack, 0);
> + }
> }
> snd_soc_dapm_sync(dapm);
> mutex_unlock(&data->mutex);