[PATCH 4/6] sbitmap: remove offset wrap logic when finding bit in word

From: chengming . zhou
Date: Thu Jul 20 2023 - 05:49:35 EST


From: Chengming Zhou <zhouchengming@xxxxxxxxxxxxx>

We actually don't need the offset hint wrap logic in word:

1. Strict round-robin mode: just search from that offset hint,
we will recheck that word at last if offset hint > 0.

2. No round-robin mode: we use offset hint == 0, so don't need
to wrap offset hint too.

We remove offset wrap logic and simplify the code.

Signed-off-by: Chengming Zhou <zhouchengming@xxxxxxxxxxxxx>
---
lib/sbitmap.c | 36 ++++++++++--------------------------
1 file changed, 10 insertions(+), 26 deletions(-)

diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index 0f3943bd3940..50bdf3a31947 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -134,34 +134,21 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
EXPORT_SYMBOL_GPL(sbitmap_resize);

static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
- unsigned int hint, bool wrap)
+ unsigned int hint)
{
int nr;

- /* don't wrap if starting from 0 */
- wrap = wrap && hint;
-
while (1) {
nr = find_next_zero_bit(word, depth, hint);
- if (unlikely(nr >= depth)) {
- if (wrap) {
- hint = 0;
- continue;
- }
+ if (unlikely(nr >= depth))
return -1;
- }

if (!test_and_set_bit_lock(nr, word))
break;

hint = nr + 1;
- if (hint >= depth) {
- if (wrap) {
- hint = 0;
- continue;
- }
+ if (hint >= depth)
return -1;
- }
}

return nr;
@@ -169,14 +156,13 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,

static int sbitmap_find_bit_in_word(struct sbitmap_word *map,
unsigned int depth,
- unsigned int alloc_hint,
- bool wrap)
+ unsigned int alloc_hint)
{
int nr;

do {
nr = __sbitmap_get_word(&map->word, depth,
- alloc_hint, wrap);
+ alloc_hint);
if (nr != -1)
break;
if (!sbitmap_deferred_clear(map))
@@ -189,8 +175,7 @@ static int sbitmap_find_bit_in_word(struct sbitmap_word *map,
static int sbitmap_find_bit(struct sbitmap *sb,
unsigned int depth,
unsigned int index,
- unsigned int alloc_hint,
- bool wrap)
+ unsigned int alloc_hint)
{
unsigned int map_nr = sb->map_nr;
unsigned int i;
@@ -200,7 +185,7 @@ static int sbitmap_find_bit(struct sbitmap *sb,
* If we have alloc_hint > 0 and don't wrap, we need to
* recheck sb->map[index] with hint == 0 to exhaust the map.
*/
- if (alloc_hint && !wrap)
+ if (alloc_hint)
map_nr += 1;

for (i = 0; i < map_nr; i++) {
@@ -208,7 +193,7 @@ static int sbitmap_find_bit(struct sbitmap *sb,
min_t(unsigned int,
__map_depth(sb, index),
depth),
- alloc_hint, wrap);
+ alloc_hint);

if (nr != -1) {
nr += index << sb->shift;
@@ -240,8 +225,7 @@ static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
else
alloc_hint = 0;

- return sbitmap_find_bit(sb, UINT_MAX, index, alloc_hint,
- !sb->round_robin);
+ return sbitmap_find_bit(sb, UINT_MAX, index, alloc_hint);
}

int sbitmap_get(struct sbitmap *sb)
@@ -272,7 +256,7 @@ static int __sbitmap_get_shallow(struct sbitmap *sb,
/* No point in looping twice in find_next_zero_bit() for this case. */
alloc_hint = 0;

- return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true);
+ return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint);
}

int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
--
2.41.0