Re: [PATCH] dma: DMA_ATTR_SKIP_CPU_SYNC documentation tweaks

From: Michael S. Tsirkin
Date: Thu Jul 20 2023 - 03:08:18 EST


On Thu, Jul 20, 2023 at 08:43:18AM +0200, Christoph Hellwig wrote:
> On Thu, Jul 20, 2023 at 02:30:04AM -0400, Michael S. Tsirkin wrote:
> > sure, they are not hard to generate ;)
> >
> > https://lore.kernel.org/all/20230710034237.12391-11-xuanzhuo%40linux.alibaba.com
>
> Thanks, I'll chime in there.
>
> > > > Looks like there's really little else can be done: there's a
> > > > shared page we allow DMA into, so we sync periodically.
> > > > Then when we unmap we really do not need that data
> > > > synced again.
> > > >
> > > > What exactly is wrong with this?
> > >
> > > A "shared" page without ownership can't work with the streaming
> > > DMA API (dma_map_*) at all. You need to use dma_alloc_coherent
> > > so that it is mapped uncached.
> >
> > Hmm confused. Based on both documentation and code I think this works:
> >
> > dma_map
> > dma_sync
> > dma_sync
> > dma_sync
> > dma_sync
> > dma_unmap(DMA_ATTR_SKIP_CPU_SYNC)
> >
> > right?
>
> Depends on your definition of "shared". If there is always a clear
> owner at a given time you can games with lots of syncs that transfer
> ownership. If there is no clear ownership, and the "device" just
> DMAs into the buffer at random times and the host checks bits in
> there we need to map the buffer uncached.
>
> I'll chime in in the thread.

Each chunk of that buffer is DMA'd into separately and then sync'd
afterwards.


> >
> > --
> > MST
> ---end quoted text---