Re: [PATCH v3 1/5] lib/bitmap: add bitmap_{set,get}_value()

From: Alexander Potapenko
Date: Tue Jul 18 2023 - 05:30:42 EST


On Mon, Jul 17, 2023 at 5:51 PM Yury Norov <yury.norov@xxxxxxxxx> wrote:
>
> On Mon, Jul 17, 2023 at 01:37:04PM +0200, Alexander Potapenko wrote:
> > The two new functions allow setting/getting values of length up to
> > BITS_PER_LONG bits at arbitrary position in the bitmap.
> >
> > The code was taken from "bitops: Introduce the for_each_set_clump macro"
> > by Syed Nayyar Waris with a couple of minor changes:
> > - instead of using roundup(), which adds an unnecessary dependency
> > on <linux/math.h>, we calculate space as BITS_PER_LONG-offset;
> > - indentation is reduced by not using else-clauses (suggested by
> > checkpatch for bitmap_get_value())
>
> Please preserve Syed's authorship ('From' field in git log).
Done

> > * bitmap_set_value8(map, value, start) Set 8bit value to map at start
> > + * bitmap_set_value(map, value, start, nbits) Set bit value of size 'nbits'
> > + * of map at start
>
> The 'bit value of size' sounds more confusing than it should. The size
> of bit is actually a bit... Can you rephrase?
How about "Get an nbits-sized value from map at start" and "Set an
nbits-sized value to map at start"?

> Moreover, 'set bits' has
> a meaning of actually setting them, i.e. switching to '1'. Maybe:
> "Copy 'nbits' to bitmap starting at 'start'"?

Right now it is in line with the comment for bitmap_set_value8 (and
the names of the functions also have _set_ in them).
Shall I also change that comment?
WDYT about "Put an nbits-sized value to map at start"?


> > +/**
> > + * bitmap_get_value - get a value of n-bits from the memory region
> > + * @map: address to the bitmap memory region
> > + * @start: bit offset of the n-bit value
> > + * @nbits: size of value in bits
>
>
> * @nbits: size of value in bits, up to BITS_PER_LONG
Ok

> > + *
> > + * Returns value of nbits located at the @start bit offset within the @map
> > + * memory region.
> > + */
> > +static inline unsigned long bitmap_get_value(const unsigned long *map,
> > + unsigned long start,
> > + unsigned long nbits)
> > +{
> > + const size_t index = BIT_WORD(start);
> > + const unsigned long offset = start % BITS_PER_LONG;
> > + const unsigned long space = BITS_PER_LONG - offset;
> > + unsigned long value_low, value_high;
> > +
> > + if (space >= nbits)
> > + return (map[index] >> offset) & GENMASK(nbits - 1, 0);
> > + value_low = map[index] & BITMAP_FIRST_WORD_MASK(start);
> > + value_high = map[index + 1] & BITMAP_LAST_WORD_MASK(start + nbits);
> > + return (value_low >> offset) | (value_high << space);
> > +}
>
> When nbits == 0, copy-like functions shouldn't touch any memory. See how
> other bitmap and find_bit functions hold it.

I think this is different from what other bitmap functions do, but it
should be enough to bail out on !nbits, i.e.:

if (!nbits)
return 0;

You probably meant adding a __builtin_constant_p() (which is used all
over the place in bitmap.h), but:
- the compiler won't have problem optimizing away the code for a
constant nbits=0;
- we anyway need a dynamic check for the case nbits is not constant
(for both bitmap_get_value() and bitmap_set_value(), I assume).

What do you think?