Re: [PATCH v2] rust: time: New module for timekeeping functions

From: Asahi Lina
Date: Sun Jul 16 2023 - 05:20:26 EST


On 15/07/2023 10.17, Thomas Gleixner wrote:
Lina!

On Fri, Jul 14 2023 at 16:55, Asahi Lina wrote:
+ktime_t rust_helper_ktime_get_real(void) {
+ return ktime_get_real();
+}
+EXPORT_SYMBOL_GPL(rust_helper_ktime_get_real);

Colour me confused. But why does this need another export?

Static inline functions aren't exported, so Rust can't call them.

This just creates yet another layer of duct tape. If it's unsafe from
the rust perspective then wrapping it into rust_"unsafe_function" does not
make it any better.

Why on earth can't you use the actual C interfaces diretly which are
already exported?

Because Rust isn't C and can't compile static inline C code...

Bindgen very recently gained a feature to autogenerate these wrappers, but we're not on that version yet. But there's no reasonable way around the wrappers, whether they are automatically generated or not, unless someone wants to write a whole C->Rust transpiler...

+use crate::{bindings, pr_err};
+use core::marker::PhantomData;
+use core::time::Duration;
+
+/// Represents a clock, that is, a unique time source.
+pub trait Clock: Sized {}
+
+/// A time source that can be queried for the current time.

I doubt you can read anything else than current time from a time
source. At least the C side does not provide time traveling interfaces
unless the underlying hardware goes south.

My thought was that we might have time sources (think some kind of hardware clock) which might want to use these types but cannot be queried for the current time globally (e.g. they are bound to a specific device and need state to query the time, so you can't just have a global read function with no arguments). Those would probably be declared within other subsystems or drivers, so they don't belong here, but the idea that a clock source and the ability to query it statically at any time are distinct concepts does, to enable that use case with this common API.

+pub trait Now: Clock {
+impl<T: Clock> Instant<T> {
+ fn new(nanoseconds: i64) -> Self {
+ Instant {
+ nanoseconds,
+ _type: PhantomData,
+ }
+ }
+
+ /// Returns the time elapsed since an earlier Instant<t>, or
+ /// None if the argument is a later Instant.
+ pub fn since(&self, earlier: Instant<T>) -> Option<Duration> {
+ if earlier.nanoseconds > self.nanoseconds {
+ None
+ } else {
+ // Casting to u64 and subtracting is guaranteed to give the right
+ // result for all inputs, as long as the condition we checked above
+ // holds.
+ Some(Duration::from_nanos(
+ self.nanoseconds as u64 - earlier.nanoseconds as u64,

Clever, but any timestamp greater than KTIME_MAX or less than 0 for such
a comparison is invalid. I'm too lazy to do the math for you..

This is computing a Rust Duration (which is unsigned and always positive) from the difference between two ktimes. As long as the two ktimes have the right >= relationship, the difference will always lie within the representable range of an unsigned 64-bit integer, which is itself a subset of the representable range of a Rust Duration (which is u64 seconds + u32 nanoseconds). This is trivially true, since the types have the same size and the absolute difference between two values can never exceed the number of values representable in that number of bits, regardless of whether the types are signed or unsigned. Feel free to do the math ^^

Or are you saying ktime timestamps can never be negative anyway, or that those conditions should be special-cased somehow?


+ ))
+ }
+ }
+}
+
+impl<T: Clock + Now + Monotonic> Instant<T> {
+ /// Returns the time elapsed since this Instant<T>.
+ ///
+ /// This is guaranteed to return a positive result, since
+ /// it is only implemented for monotonic clocks.
+ pub fn elapsed(&self) -> Duration {
+ T::now().since(*self).unwrap_or_else(|| {
+ pr_err!(
+ "Monotonic clock {} went backwards!",
+ core::any::type_name::<T>()

Can you please write this in one line?

+ pr_err!("Monotonic clock {} went backwards!", core::any::type_name::<T>()

The above is unreadable gunk for no reason.

We use rustfmt style for all Rust code in the kernel, and this code follows that. See Documentation/rust/coding-guidelines.rst.

+/// Contains the various clock source types available to the kernel.
+pub mod clock {
+ use super::*;
+
+ /// A clock representing the default kernel time source.
+ ///
+ /// This is `CLOCK_MONOTONIC` (though it is not the only
+ /// monotonic clock) and also the default clock used by
+ /// `ktime_get()` in the C API.

This "(though it is not the only monotonic clock)" phrase is irritating
at best. CLOCK_MONOTONIC is well defined as the other CLOCK_* variants.

The issue I ran into here is what to call this clock when "Monotonic" is both a trait that a clock can have and the name of the canonical default clock. CLOCK_BOOTTIME is also monotonic and therefore implements the Monotonic trait. That's why I called it KernelTime and why I made a point that, while this one is called CLOCK_MONOTONIC in C, it's not the *only* monotonic clock.

I'm open to suggestions for the naming, I just think we might as well try to make things clear since clock selection can be a confusing thing.

+ ///
+ /// This is like `BootTime`, but does not include time
+ /// spent sleeping.
+
+ pub struct KernelTime;
+
+ impl Clock for KernelTime {}
+ impl Monotonic for KernelTime {}
+ impl Now for KernelTime {
+ fn now() -> Instant<Self> {
+ Instant::<Self>::new(unsafe { bindings::ktime_get() })
+ }
+ }
+
+ /// A clock representing the time elapsed since boot.
+ ///
+ /// This is `CLOCK_MONOTONIC` (though it is not the only
+ /// monotonic clock) and also the default clock used by
+ /// `ktime_get()` in the C API.

The wonders of copy and pasta...

Oops, sorry... I'll fix it for v2.


+ ///
+ /// This is like `KernelTime`, but does include time
+ /// spent sleeping.

Can you please expand your editors line wrap limit to the year 2023
standards? This looks like a IBM 2260 terminal.

I think I manually wrapped this, I can rewrap it up to the rustfmt limit for v2.

+ /// A clock representing TAI time.
+ ///
+ /// This clock is not monotonic and can be changed from userspace.
+ /// However, it is not affected by leap seconds.

I'm not impressed by this at all.

Lots of copy and pasta with zero content. I don't see how this is an
improvement over the admittedly lousy or non-existant kernel interface
documentations.

I thought Rust is set out to be better, but obviously it's just another
variant of copy & pasta and sloppy wrappers with useless documentation
around some admittedly not well documented, but well understood C
interfaces.

At least the API doesn't conflate all clock sources as well as intervals derived from them into a single type, like the C API does... I thought that was what we were aiming to fix here, based on the previous discussion.

I can definitely improve the docs, but I don't think it's fair to call this "copy & pasta sloppy wrappers"...

So the right approach to this is:

1) Extend the kernel C-API documentations first if required

I am not comfortable further documenting the Linux timekeeping subsystem, since I am not an expert in that area... if you think the docs should be improved across the board, I'm afraid you'll have to do that yourself first. It doesn't make any sense for me to become a timekeeping expert just to write some missing C docs.

I'm trying to upstream abstractions for a whole bunch of Linux subsystems, I can't become an expert in all of them to improve the C docs just because the people writing the C code didn't document it properly themselves... it's hard enough wrapping my head around the lifetime constraints and all that stuff already (which is almost never documented), just to make sure the Rust abstraction is safe. Thankfully that one isn't an issue for timekeeping, since there are no objects with lifetimes...

2) Build your wrapper so that it can refer to the documentation which
was either there already or got refined/added in #1

The Rust documentation needs to at least cover the Rust API. I can link to Documentation/core-api/timekeeping.rst for reference, but we still need module/function docs in the Rust code.

What I can certainly do is expand on the current docs with more details from that file, to try to get things more consistent. I'll look it over for v2.

3) Add one clock per patch with a proper changelog and not some
wholesale drop it all.

The whole file is 151 lines of code... do you really want me to break it up into 5 patches where the last 4 add 10 lines each? What does that accomplish? I don't get it... it's just a bunch of clock options, it's not like there's any logic to review or actual clock implementations here.

~~ Lina