Re: [PATCH v2] Documentation/gpu: Add a VM_BIND async draft document

From: Danilo Krummrich
Date: Wed Jun 21 2023 - 08:29:05 EST


On Wed, Jun 21, 2023 at 12:04:35PM +0200, Thomas Hellström wrote:
> Add a motivation for and description of asynchronous VM_BIND operation
>
> v2:
> - Fix typos (Nirmoy Das)
> - Improve the description of a memory fence (Oak Zeng)
> - Add a reference to the document in the Xe RFC.
> - Add pointers to sample uAPI suggestions
>
> Signed-off-by: Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx>
> Acked-by: Nirmoy Das <nirmoy.das@xxxxxxxxx>
> ---
> Documentation/gpu/drm-vm-bind-async.rst | 145 ++++++++++++++++++++++++
> Documentation/gpu/rfc/xe.rst | 4 +-
> 2 files changed, 147 insertions(+), 2 deletions(-)
> create mode 100644 Documentation/gpu/drm-vm-bind-async.rst
>
> diff --git a/Documentation/gpu/drm-vm-bind-async.rst b/Documentation/gpu/drm-vm-bind-async.rst
> new file mode 100644
> index 000000000000..69aff250b62f
> --- /dev/null
> +++ b/Documentation/gpu/drm-vm-bind-async.rst
> @@ -0,0 +1,145 @@
> +====================
> +Asynchronous VM_BIND
> +====================
> +
> +Nomenclature:
> +=============
> +
> +* VRAM: On-device memory. Sometimes referred to as device local memory.
> +
> +* vm: A GPU address space. Typically per process, but can be shared by
> + multiple processes.

Rather obvious, but maybe specify as "GPU virtual address space" or just
"GPU VA space".

Personally, I don't like "vm" as an abbreviation for "GPU VA space" or "virtual
address space" in general, but it is commonly used and I fail to find a better
one to be honest.

> +
> +* VM_BIND: An operation or a list of operations to modify a vm using
> + an IOCTL. The operations include mapping and unmapping system- or
> + VRAM memory.
> +
> +* syncobj: A container that abstracts synchronization objects. The
> + synchronization objects can be either generic, like dma-fences or
> + driver specific. A syncobj typically indicates the type of the
> + underlying synchronization object.
> +
> +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
> + for these before starting.
> +
> +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation
> + signals these when the bind operation is complete.
> +
> +* memory fence: A synchronization object, different from a dma-fence.
> + A memory fence uses the value of a specified memory location to determine
> + signaled status. A memory fence can be awaited and signaled by both
> + the GPU and CPU. Memory fences are sometimes referred to as
> + user-fences, and do not necessarily bey the dma-fence rule of
> + signalling within a "reasonable amount of time". The kernel should
> + thus avoid waiting for memory fences with locks held.
> +
> +* long-running workload: A workload that may take more than the
> + current stipulated dma-fence maximum signal delay to complete and
> + which therefore needs to set the VM or the GPU execution context in
> + a certain mode that disallows completion dma-fences.
> +
> +* UMD: User-mode driver.
> +
> +* KMD: Kernel-mode driver.
> +
> +
> +Synchronous / Asynchronous VM_BIND operation
> +============================================
> +
> +Synchronous VM_BIND
> +___________________
> +With Synchronous VM_BIND, the VM_BIND operations all complete before the
> +ioctl returns. A synchronous VM_BIND takes neither in-fences nor

Just some nit-picking: IOCTL is mostly written in caps, maybe you want to stick
to either of the two variants.

> +out-fences. Synchronous VM_BIND may block and wait for GPU operations;
> +for example swapin or clearing, or even previous binds.
> +
> +Asynchronous VM_BIND
> +____________________
> +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
> +IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
> +before modifying the GPU page-tables, and signal the out-syncobjs when
> +the modification is done in the sense that the next execbuf that

Maybe add "execbuf" to the nomenclature.

> +awaits for the out-syncobjs will see the change. Errors are reported
> +synchronously assuming that the asynchronous part of the job never errors.
> +In low-memory situations the implementation may block, performing the
> +VM_BIND synchronously, because there might not be enough memory
> +immediately available for preparing the asynchronous operation.
> +
> +If the VM_BIND IOCTL takes a list or an array of operations as an argument,
> +the in-syncobjs needs to signal before the first operation starts to
> +execute, and the out-syncobjs signal after the last operation
> +completes. Operations in the operation list can be assumed, where it
> +matters, to complete in order.
> +
> +To aid in supporting user-space queues, the VM_BIND may take a bind context

I think "bind context" should also be explained in the nomenclature.

> +AKA bind engine identifier argument. All VM_BIND operations using the same
> +bind engine can then be assumed, where it matters, to complete in
> +order. No such assumptions can be made between VM_BIND operations
> +using separate bind contexts.
> +
> +The purpose of an Asynchronous VM_BIND operation is for user-mode
> +drivers to be able to pipeline interleaved vm modifications and
> +execbufs. For long-running workloads, such pipelining of a bind
> +operation is not allowed and any in-fences need to be awaited
> +synchronously.
> +
> +Also for VM_BINDS for long-running VMs the user-mode driver should typically
> +select memory fences as out-fences since that gives greater flexibility for
> +the kernel mode driver to inject other operations into the bind /
> +unbind operations. Like for example inserting breakpoints into batch
> +buffers. The workload execution can then easily be pipelined behind
> +the bind completion using the memory out-fence as the signal condition
> +for a gpu semaphore embedded by UMD in the workload.
> +
> +Multi-operation VM_BIND IOCTL error handling and interrupts
> +========================================
> +
> +The VM_BIND operations of the ioctl may error due to lack of resources
> +to complete and also due to interrupted waits. In both situations UMD
> +should preferably restart the IOCTL after taking suitable action. If
> +UMD has overcommitted a memory resource, an -ENOSPC error will be
> +returned, and UMD may then unbind resources that are not used at the
> +moment and restart the IOCTL. On -EINTR, UMD should simply restart the
> +IOCTL and on -ENOMEM user-space may either attempt to free known
> +system memory resources or abort the operation. If aborting as a
> +result of a failed operation in a list of operations, some operations
> +may still have completed, and to get back to a known state, user-space
> +should therefore attempt to unbind all virtual memory regions touched
> +by the failing IOCTL.
> +Unbind operations are guaranteed not to cause any errors due to
> +resource constraints.
> +In between a failed VM_BIND ioctl and a successful restart there may
> +be implementation defined restrictions on the use of the VM. For a
> +description why, please see KMD implementation details under [error
> +state saving]_.
> +
> +Sample uAPI implementations
> +======================
> +Suggested uAPI implementations at the moment of writing can be found for
> +the Nouveau driver `here: https://patchwork.freedesktop.org/patch/543260/?series=112994&rev=6`
> +and for the Xe driver `here: https://cgit.freedesktop.org/drm/drm-xe/diff/include/uapi/drm/xe_drm.h?h=drm-xe-next&id=9cb016ebbb6a275f57b1cb512b95d5a842391ad7`
> +
> +KMD implementation details
> +==========================

Maybe we can mention the GPUVA manager as a helper for implementing such an
interface.

Anyway, I will surely add a link pointing to this document to the documentation
of the GPUVA manager.

- Danilo

> +
> +.. [error state saving] Open: When the VM_BIND ioctl returns an error, some
> + or even parts of an operation may have been
> + completed. If the ioctl is restarted, in order
> + to know where to restart, the KMD can
> + either put the VM in an error state and save
> + one instance of the needed restart state
> + internally. In this case, KMD needs to block
> + further modifications of the VM state that may
> + cause additional failures requiring a restart
> + state save, until the error has been fully resolved.
> + If the uAPI instead defines a pointer to a
> + UMD allocated cookie in the IOCTL struct, it
> + could also choose to store the restart state
> + in that cookie.
> +
> + The restart state may, for example, be the
> + number of successfully completed operations.
> +
> + Easiest for UMD would of course be if KMD did
> + a full unwind on error so that no error state
> + needs to be saved.
> diff --git a/Documentation/gpu/rfc/xe.rst b/Documentation/gpu/rfc/xe.rst
> index 2516fe141db6..0f062e1346d2 100644
> --- a/Documentation/gpu/rfc/xe.rst
> +++ b/Documentation/gpu/rfc/xe.rst
> @@ -138,8 +138,8 @@ memory fences. Ideally with helper support so people don't get it wrong in all
> possible ways.
>
> As a key measurable result, the benefits of ASYNC VM_BIND and a discussion of
> -various flavors, error handling and a sample API should be documented here or in
> -a separate document pointed to by this document.
> +various flavors, error handling and sample API suggestions are documented in
> +Documentation/gpu/drm-vm-bind-async.rst
>
> Userptr integration and vm_bind
> -------------------------------
> --
> 2.40.1
>