Re: [PATCH bpf-next v2 3/6] net: remove duplicate reuseport_lookup functions

From: Kuniyuki Iwashima
Date: Tue Jun 20 2023 - 14:32:08 EST


From: Lorenz Bauer <lmb@xxxxxxxxxxxxx>
Date: Tue, 20 Jun 2023 15:26:05 +0100
> On Tue, Jun 13, 2023 at 7:57 PM Kuniyuki Iwashima <kuniyu@xxxxxxxxxx> wrote:
> >
> > The assignment to result below is buggy. Let's say SO_REUSEPROT group
> > have TCP_CLOSE and TCP_ESTABLISHED sockets.
> >
> > 1. Find TCP_CLOSE sk and do SO_REUSEPORT lookup
> > 2. result is not NULL, but the group has TCP_ESTABLISHED sk
> > 3. result = result
> > 4. Find TCP_ESTABLISHED sk, which has a higher score
> > 5. result = result (TCP_CLOSE) <-- should be sk.
> >
> > Same for v6 function.
>
> Thanks for your explanation, I think I get it now. I misunderstood
> that you were worried about returning TCP_ESTABLISHED instead of
> TCP_CLOSE, but it's exactly the other way around.
>
> I have a follow up question regarding the existing code:
>
> result = lookup_reuseport(net, sk, skb,
> saddr, sport, daddr, hnum);
> /* Fall back to scoring if group has connections */
> if (result && !reuseport_has_conns(sk))
> return result;
>
> result = result ? : sk;
> badness = score;
>
> Assuming that result != NULL but reuseport_has_conns() == true, we use
> the reuseport socket as the result, but assign the score of sk to
> badness. Shouldn't we use the score of the reuseport socket?

Good point. This is based on an assumption that all SO_REUSEPORT
sockets have the same score, which is wrong for two corner cases
if reuseport_has_conns() == true :

1) SO_INCOMING_CPU is set
-> selected sk might have +1 score

2) BPF prog returns ESTABLISHED and/or SO_INCOMING_CPU sk
-> selected sk will have more than 8

Using the old score could trigger more lookups depending on the
order that sockets are created.

sk -> sk (SO_INCOMING_CPU) -> sk (ESTABLISHED)
| |
`-> select the next SO_INCOMING_CPU sk
|
`-> select itself (We should save this lookup)

So, yes, we should update badness like

if (unlikely(result)) {
badness = compute_score(result, ...);
} else {
result = sk;
badness = score;
}