Re: [PATCH v2 0/2] Lock and Pointer guards

From: Kees Cook
Date: Thu Jun 08 2023 - 12:47:29 EST


On Thu, Jun 08, 2023 at 08:45:53AM -0700, Linus Torvalds wrote:
> So for convenient automatic pointer freeing, you want an interface
> much more akin to
>
> struct whatever *ptr __automatic_kfree = kmalloc(...);
>
> which is much more legible, doesn't have any type mis-use issues, and
> is also just trivially dealt with by a
>
> static inline void automatic_kfree_wrapper(void *pp)
> { void *p = *(void **)pp; if (p) kfree(p); }
> #define __automatic_kfree \
> __attribute__((__cleanup__(automatic_kfree_wrapper)))
> #define no_free_ptr(p) \
> ({ __auto_type __ptr = (p); (p) = NULL; __ptr; })
>
> which I just tested generates the sane code even for the "set the ptr
> to NULL and return success" case.
>
> The above allows you to trivially do things like
>
> struct whatever *p __automatic_kfree = kmalloc(..);
>
> if (!do_something(p))
> return -ENOENT;
>
> return no_free_ptr(p);

I am a little worried about how (any version so far of) this API could go
wrong, e.g. if someone uses this and does "return p" instead of "return
no_free_ptr(p)", it'll return a freed pointer. I was hoping we could do
something like this to the end of automatic_kfree_wrapper():

*(void **)pp = NULL;

i.e. if no_free_ptr() goes missing, "return p" will return NULL, which
is much easier to track down that dealing with later use-after-free bugs,
etc. Unfortunately, the __cleanup ordering is _after_ the compiler stores
the return value...

static inline void cleanup_info(struct info **p)
{
free(*p);
*p = NULL; /* this is effectively ignored */
}

struct info *do_something(int f)
{
struct info *var __attribute__((__cleanup__(cleanup_info))) =
malloc(1024);

process(var);

return var; /* oops, forgot to disable cleanup */
}

compile down to:

do_something:
pushq %rbx
movl $1024, %edi
call malloc
movq %rax, %rbx
movq %rax, %rdi
call process
movq %rbx, %rdi
call free
movq %rbx, %rax ; uses saved copy of malloc return
popq %rbx
ret

The point being, if we can proactively make this hard to shoot ourselves in
the foot, that would be nice. :)

--
Kees Cook