Re: [RFC PATCH 0/4] Add support for DRM cgroup memory accounting.

From: Tejun Heo
Date: Fri May 05 2023 - 15:51:10 EST


Hello,

On Wed, May 03, 2023 at 10:34:56AM +0200, Maarten Lankhorst wrote:
> RFC as I'm looking for comments.
>
> For long running compute, it can be beneficial to partition the GPU memory
> between cgroups, so each cgroup can use its maximum amount of memory without
> interfering with other scheduled jobs. Done properly, this can alleviate the
> need for eviction, which might result in a job being terminated if the GPU
> doesn't support mid-thread preemption or recoverable page faults.
>
> This is done by adding a bunch of knobs to cgroup:
> drm.capacity: Shows maximum capacity of each resource region.
> drm.max: Display or limit max amount of memory.
> drm.current: Current amount of memory in use.
>
> TTM has not been made cgroup aware yet, so instead of evicting from
> the current cgroup to stay within the cgroup limits, it simply returns
> the error -ENOSPC to userspace.
>
> I've used Tvrtko's cgroup controller series as a base, but it implemented
> scheduling weight, not memory accounting, so I only ended up keeping the
> base patch.
>
> Xe is not upstream yet, so the driver specific patch will only apply on
> https://gitlab.freedesktop.org/drm/xe/kernel

Some high-level feedbacks.

* There have been multiple attempts at this but the track record is kinda
poor. People don't seem to agree what should constitute DRM memory and how
they should be accounted / controlled.

* I like Tvrtko's scheduling patchset because it exposes a generic interface
which makes sense regardless of hardware details and then each driver can
implement the configured control in whatever way they can. However, even
for that, there doesn't seem much buy-in from other drivers.

* This proposal seems narrowly scoped trying to solve a specific problem
which may not translate to different hardware configurations. Please let
me know if I got that wrong, but if that's the case, I think a better and
easier approach might be just being a part of the misc controller. That
doesn't require much extra code and should be able to provide everything
necessary for statically limiting specific resources.

Thanks.

--
tejun