Re: [PATCH RFC net-next v2 0/4] virtio/vsock: support datagrams

From: Stefano Garzarella
Date: Wed May 03 2023 - 08:14:07 EST


On Sat, Apr 15, 2023 at 03:55:05PM +0000, Bobby Eshleman wrote:
On Fri, Apr 28, 2023 at 12:43:09PM +0200, Stefano Garzarella wrote:
On Sat, Apr 15, 2023 at 07:13:47AM +0000, Bobby Eshleman wrote:
> CC'ing virtio-dev@xxxxxxxxxxxxxxxxxxxx because this thread is starting
> to touch the spec.
>
> On Wed, Apr 19, 2023 at 12:00:17PM +0200, Stefano Garzarella wrote:
> > Hi Bobby,
> >
> > On Fri, Apr 14, 2023 at 11:18:40AM +0000, Bobby Eshleman wrote:
> > > CC'ing Cong.
> > >
> > > On Fri, Apr 14, 2023 at 12:25:56AM +0000, Bobby Eshleman wrote:
> > > > Hey all!
> > > >
> > > > This series introduces support for datagrams to virtio/vsock.
> >
> > Great! Thanks for restarting this work!
> >
>
> No problem!
>
> > > >
> > > > It is a spin-off (and smaller version) of this series from the summer:
> > > > https://lore.kernel.org/all/cover.1660362668.git.bobby.eshleman@xxxxxxxxxxxxx/
> > > >
> > > > Please note that this is an RFC and should not be merged until
> > > > associated changes are made to the virtio specification, which will
> > > > follow after discussion from this series.
> > > >
> > > > This series first supports datagrams in a basic form for virtio, and
> > > > then optimizes the sendpath for all transports.
> > > >
> > > > The result is a very fast datagram communication protocol that
> > > > outperforms even UDP on multi-queue virtio-net w/ vhost on a variety
> > > > of multi-threaded workload samples.
> > > >
> > > > For those that are curious, some summary data comparing UDP and VSOCK
> > > > DGRAM (N=5):
> > > >
> > > > vCPUS: 16
> > > > virtio-net queues: 16
> > > > payload size: 4KB
> > > > Setup: bare metal + vm (non-nested)
> > > >
> > > > UDP: 287.59 MB/s
> > > > VSOCK DGRAM: 509.2 MB/s
> > > >
> > > > Some notes about the implementation...
> > > >
> > > > This datagram implementation forces datagrams to self-throttle according
> > > > to the threshold set by sk_sndbuf. It behaves similar to the credits
> > > > used by streams in its effect on throughput and memory consumption, but
> > > > it is not influenced by the receiving socket as credits are.
> >
> > So, sk_sndbuf influece the sender and sk_rcvbuf the receiver, right?
> >
>
> Correct.
>
> > We should check if VMCI behaves the same.
> >
> > > >
> > > > The device drops packets silently. There is room for improvement by
> > > > building into the device and driver some intelligence around how to
> > > > reduce frequency of kicking the virtqueue when packet loss is high. I
> > > > think there is a good discussion to be had on this.
> >
> > Can you elaborate a bit here?
> >
> > Do you mean some mechanism to report to the sender that a destination
> > (cid, port) is full so the packet will be dropped?
> >
>
> Correct. There is also the case of there being no receiver at all for
> this address since this case isn't rejected upon connect(). Ideally,
> such a socket (which will have 100% packet loss) will be throttled
> aggressively.
>
> Before we go down too far on this path, I also want to clarify that
> using UDP over vhost/virtio-net also has this property... this can be
> observed by using tcpdump to dump the UDP packets on the bridge network
> your VM is using. UDP packets sent to a garbage address can be seen on
> the host bridge (this is the nature of UDP, how is the host supposed to
> know the address eventually goes nowhere). I mention the above because I
> think it is possible for vsock to avoid this cost, given that it
> benefits from being point-to-point and g2h/h2g.
>
> If we're okay with vsock being on par, then the current series does
> that. I propose something below that can be added later and maybe
> negotiated as a feature bit too.

I see and I agree on that, let's do it step by step.
If we can do it in the first phase is great, but I think is fine to add
this feature later.

>
> > Can we adapt the credit mechanism?
> >
>
> I've thought about this a lot because the attraction of the approach for
> me would be that we could get the wait/buffer-limiting logic for free
> and without big changes to the protocol, but the problem is that the
> unreliable nature of datagrams means that the source's free-running
> tx_cnt will become out-of-sync with the destination's fwd_cnt upon
> packet loss.

We need to understand where the packet can be lost.
If the packet always reaches the destination (vsock driver or device),
we can discard it, but also update the counters.

>
> Imagine a source that initializes and starts sending packets before a
> destination socket even is created, the source's self-throttling will be
> dysfunctional because its tx_cnt will always far exceed the
> destination's fwd_cnt.

Right, the other problem I see is that the socket aren't connected, so
we have 1-N relationship.


Oh yeah, good point.

>
> We could play tricks with the meaning of the CREDIT_UPDATE message and
> fwd_cnt/buf_alloc fields, but I don't think we want to go down that
> path.
>
> I think that the best and simplest approach introduces a congestion
> notification (VIRTIO_VSOCK_OP_CN?). When a packet is dropped, the
> destination sends this notification. At a given repeated time period T,
> the source can check if it has received any notifications in the last T.
> If so, it halves its buffer allocation. If not, it doubles its buffer
> allocation unless it is already at its max or original value.
>
> An "invalid" socket which never has any receiver will converge towards a
> rate limit of one packet per time T * log2(average pkt size). That is, a
> socket with 100% packet loss will only be able to send 16 bytes every
> 4T. A default send buffer of MAX_UINT32 and T=5ms would hit zero within
> 160ms given at least one packet sent per 5ms. I have no idea if that is
> a reasonable default T for vsock, I just pulled it out of a hat for the
> sake of the example.
>
> "Normal" sockets will be responsive to high loss and rebalance during
> low loss. The source is trying to guess and converge on the actual
> buffer state of the destination.
>
> This would reuse the already-existing throttling mechanisms that
> throttle based upon buffer allocation. The usage of sk_sndbuf would have
> to be re-worked. The application using sendmsg() will see EAGAIN when
> throttled, or just sleep if !MSG_DONTWAIT.

I see, it looks interesting, but I think we need to share that
information between multiple sockets, since the same destination
(cid, port), can be reached by multiple sockets.


Good point, that is true.

Another approach could be to have both congestion notification and
decongestion, but maybe it produces double traffic.


I think this could simplify things and could reduce noise. It is also
probably sufficient for the source to simply halt upon congestion
notification and resume upon decongestion notification, instead of
scaling up and down like I suggested above. It also avoids the
burstiness that would occur with a "congestion notification"-only
approach where the source guesses when to resume and guesses wrong.

The congestion notification may want to have an expiration period after
which the sender can resume without receiving a decongestion
notification? If it receives congestion again, then it can halt again.

Yep, I agree.

Anyway the congestion/decongestion messages should be just a hint, because the other peer has to keep the state and a malicious host/guest could use it for DoS, so the peer could discard these packets if it has no more space to save the state.

Thanks,
Stefano