Re: 答复: [可能是垃圾邮件] Re: [PATCH] ALSA: hda: Glenfly: add HD Audio PCI IDs and HDMI Codec Vendor IDs.

From: Takashi Iwai
Date: Mon Apr 24 2023 - 10:08:59 EST


On Sun, 23 Apr 2023 11:15:57 +0200,
Reaper Li_OC wrote:
>
>
> Hi
>
> Thanks, I will also submit to alsa-devel ML at the next time.
>
> For the listed questions:
>
> > @@ -1743,6 +1745,8 @@ static int default_bdl_pos_adj(struct azx *chip)
> > }
> >
> > switch (chip->driver_type) {
> > + case AZX_DRIVER_GFHDMI:
> > + return 128;
>
> our chip need increase the bdl as there is limitation on hardware, once hdac
> interrupt interval is too short, the audio data may get lost.
>
> > @@ -1859,6 +1863,9 @@ static int azx_first_init(struct azx *chip)
> > }
> > #endif
> >
> > + if (chip->driver_type == AZX_DRIVER_GFHDMI)
> > + bus->polling_mode = 1;
>
> Our chip has interrupt upon the CORB/RIRB response, when the codec complete
> the command, It sends interrupt and writes response entries to memory, However
> on our hardware, the response entries sometimes are not actually synchronized
> to memory when driver handle the hdac interrupt. If the RIRB status is not
> updated in the hdac interrupt handler, azx_rirb_get_response keeps trying to
> receive a response from rirb until 1s timout before enabling polling_mode,
> some apps treat it as an error. So for our hardware, need to enable
> polling_mode to fix it.
>
> > --- a/sound/pci/hda/patch_hdmi.c
> > +++ b/sound/pci/hda/patch_hdmi.c
> > @@ -4489,6 +4489,18 @@ static int patch_via_hdmi(struct hda_codec *codec)
> > return patch_simple_hdmi(codec, VIAHDMI_CVT_NID, VIAHDMI_PIN_NID);
> > }
> >
> > +static int patch_gf_hdmi(struct hda_codec *codec)
> > +{
> > + int err;
> > +
> > + err = patch_generic_hdmi(codec);
> > + if (err)
> > + return err;
> > +
> > + codec->no_sticky_stream = 1;
>
> On our chip, there are two codecs. when stream switch from one codec to
> another codec, our hardware need driver to do actual clean-ups in
> codec_cleanup_stream for the linked codec, otherwise it can't complete switch
> successfully.

OK, then please provide those info as comments briefly in relevant
places, as well as some details in the commit log.


thanks,

Takashi