[PATCH 18/22] x86/cpu: Mark play_dead() __noreturn

From: Josh Poimboeuf
Date: Fri Feb 03 2023 - 17:09:03 EST


play_dead() doesn't return. Annotate it as such. By extension this
also makes arch_cpu_idle_dead() noreturn.

Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx>
---
arch/x86/include/asm/smp.h | 2 +-
arch/x86/kernel/process.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
index 8f628e08b25a..e6d1d2810e38 100644
--- a/arch/x86/include/asm/smp.h
+++ b/arch/x86/include/asm/smp.h
@@ -93,7 +93,7 @@ static inline void __cpu_die(unsigned int cpu)
smp_ops.cpu_die(cpu);
}

-static inline void play_dead(void)
+static inline void __noreturn play_dead(void)
{
smp_ops.play_dead();
BUG();
diff --git a/arch/x86/kernel/process.c b/arch/x86/kernel/process.c
index b650cde3f64d..f1ec36caf1d8 100644
--- a/arch/x86/kernel/process.c
+++ b/arch/x86/kernel/process.c
@@ -715,7 +715,7 @@ static bool x86_idle_set(void)
}

#ifndef CONFIG_SMP
-static inline void play_dead(void)
+static inline void __noreturn play_dead(void)
{
BUG();
}
--
2.39.0