[PATCH 07/22] loongarch/cpu: Make sure play_dead() doesn't return

From: Josh Poimboeuf
Date: Fri Feb 03 2023 - 17:06:44 EST


play_dead() doesn't return. Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx>
---
arch/loongarch/kernel/smp.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/arch/loongarch/kernel/smp.c b/arch/loongarch/kernel/smp.c
index 8c6e227cb29d..51f328169a7b 100644
--- a/arch/loongarch/kernel/smp.c
+++ b/arch/loongarch/kernel/smp.c
@@ -336,7 +336,7 @@ void play_dead(void)
iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR);

init_fn();
- unreachable();
+ BUG();
}

#endif
--
2.39.0