[PATCH 06/22] ia64/cpu: Mark play_dead() __noreturn

From: Josh Poimboeuf
Date: Fri Feb 03 2023 - 17:06:37 EST


play_dead() doesn't return. Annotate it as such. By extension this
also makes arch_cpu_idle_dead() noreturn.

Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx>
---
arch/ia64/kernel/process.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/arch/ia64/kernel/process.c b/arch/ia64/kernel/process.c
index f6195a0a00ae..78f5794b2dde 100644
--- a/arch/ia64/kernel/process.c
+++ b/arch/ia64/kernel/process.c
@@ -201,7 +201,7 @@ __setup("nohalt", nohalt_setup);

#ifdef CONFIG_HOTPLUG_CPU
/* We don't actually take CPU down, just spin without interrupts. */
-static inline void play_dead(void)
+static inline void __noreturn play_dead(void)
{
unsigned int this_cpu = smp_processor_id();

@@ -219,7 +219,7 @@ static inline void play_dead(void)
BUG();
}
#else
-static inline void play_dead(void)
+static inline void __noreturn play_dead(void)
{
BUG();
}
--
2.39.0