[PATCH v2 0/2] Balance mutex_init and mutex_destroy calls

From: Maíra Canal
Date: Tue Nov 08 2022 - 12:54:58 EST


This series introduces some changes to assure the correct resource release on
the V3D driver, especially the mutex. Currently, the V3D has no mutex_destroy()
calls, which means that a mutex is being instantiated, but it is not being
released by the end of its use.

So, use the DRM-managed mutex_init variants when possible to manage the mutex
release and add mutex_destroy() calls when not possible.

Best Regards,
- Maíra Canal

v1 -> v2: https://lore.kernel.org/dri-devel/20221107224656.278135-1-mcanal@xxxxxxxxxx/T/#m3c23e3f21fe6aaae51138c746c74e94b2a7b3bfc

- Move mutex_destroy() to v3d_perfmon_put() (Daniel Vetter).
- Add mutex_destroy() on error case in v3d_perfmon_create_ioctl() (Daniel Vetter).
- Add Daniel Vetter's tags.

Maíra Canal (2):
drm/v3d: switch to drmm_mutex_init
drm/v3d: add missing mutex_destroy

drivers/gpu/drm/v3d/v3d_gem.c | 17 +++++++++++++----
drivers/gpu/drm/v3d/v3d_perfmon.c | 6 +++++-
2 files changed, 18 insertions(+), 5 deletions(-)

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2.38.1