Re: [PATCH 2/3] mm/kmemleak: Skip unlikely objects in kmemleak_scan() without taking lock

From: Waiman Long
Date: Tue Jun 14 2022 - 13:17:19 EST


On 6/14/22 12:54, Catalin Marinas wrote:
On Sun, Jun 12, 2022 at 02:33:00PM -0400, Waiman Long wrote:
With a debug kernel running on a 2-socket 96-thread x86-64 system
(HZ=1000), the 2nd and 3rd iteration loops speedup with this patch on
the first kmemleak_scan() call after bootup is shown in the table below.

Before patch After patch
Loop # # of objects Elapsed time # of objects Elapsed time
------ ------------ ------------ ------------ ------------
2 2,599,850 2.392s 2,596,364 0.266s
3 2,600,176 2.171s 2,597,061 0.260s

This patch reduces loop iteration times by about 88%. This will greatly
reduce the chance of a soft lockup happening in the 2nd or 3rd iteration
loops.
Nice numbers, thanks for digging into this.

But I'm slightly surprised that the first loop doesn't cause any
problems.

The first loop is still problematic. It is just a bit faster with the same number of objects. The corresponding elapsed time is about 1.7s. The heuristics used in this patch cannot be applied to the first loop. See patch 3 on how to avoid soft lockup in the first loop.


diff --git a/mm/kmemleak.c b/mm/kmemleak.c
index dad9219c972c..7dd64139a7c7 100644
--- a/mm/kmemleak.c
+++ b/mm/kmemleak.c
@@ -1508,6 +1508,13 @@ static void kmemleak_scan(void)
*/
rcu_read_lock();
list_for_each_entry_rcu(object, &object_list, object_list) {
+ /*
+ * This is racy but we can save the overhead of lock/unlock
+ * calls. The missed objects, if any, should be caught in
+ * the next scan.
+ */
+ if (!color_white(object))
+ continue;
raw_spin_lock_irq(&object->lock);
if (color_white(object) && (object->flags & OBJECT_ALLOCATED)
&& update_checksum(object) && get_object(object)) {
It's not actually scanning (like tree look-ups) but only updating the
checksum of the potentially orphan objects. If the problem is caused by
object->lock, we should have seen it with the first loop as well.

See above. Maybe I should clarify in the patch description that similar change cannot be applied to the first loop.


It is possible that some large list is occasionally missed if there are
concurrent updates and a significant number of objects turn up "white",
forcing the checksum update. Otherwise this shouldn't be much different
from the first loop if there are no massive (false) leaks.

I think the race on color_white() can only be with a kmemleak_ignore()
or kmemleak_not_leak() call, otherwise the object colour shouldn't be
changed. So such objects can only turn from white to gray or black, so
the race I think is safe.

@@ -1535,6 +1542,13 @@ static void kmemleak_scan(void)
*/
rcu_read_lock();
list_for_each_entry_rcu(object, &object_list, object_list) {
+ /*
+ * This is racy but we can save the overhead of lock/unlock
+ * calls. The missed objects, if any, should be caught in
+ * the next scan.
+ */
+ if (!color_white(object))
+ continue;
raw_spin_lock_irq(&object->lock);
if (unreferenced_object(object) &&
!(object->flags & OBJECT_REPORTED)) {
Same here.

I did wonder whether it's worth keeping object->lock around, I even have
a stashed patch lying around from 2019. Instead we'd have the big
kmemleak_lock held for longer, though released periodically during
scanning. We can then move the lock outside the loop and traversal would
be faster but with an increased latency on slab allocation/freeing on
other CPUs. Right now we take the kmemleak_lock when scanning a single
block (e.g. object) to protect the rb-tree and rely on object->lock to
ensure the object isn't freed. Other concurrent allocs/frees would only
be blocked during single object scanning.

Anyway, I'm not entirely sure it's the lock causing the issue as we
don't see it with the first loop. I'm more inclined to think it's the
checksum and the skipping if !color_white() would do the trick.

Unless there's a better idea:

Reviewed-by: Catalin Marinas <catalin.marinas@xxxxxxx>

The lock is a problem because of lockdep. Once I disable lockdep, the elapsed time can drop to about 0.7s. However, lockdep is normally enabled in a debug kernel. I will try to investigate if there is a way to optimize lockdep or such repeated lock/unlock loop.

Thanks,
Longman