Re: [PATCH] platform/x86: Add Steam Deck driver

From: Andrey Smirnov
Date: Sat Feb 12 2022 - 18:37:36 EST


On Tue, Feb 8, 2022 at 12:51 AM Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
>
> On Sat, Feb 05, 2022 at 06:20:23PM -0800, Andrey Smirnov wrote:
> > +#define STEAMDECK_ATTR_RO(_name, _method) \
> > + static ssize_t _name##_show(struct device *dev, \
> > + struct device_attribute *attr, \
> > + char *buf) \
> > + { \
> > + struct steamdeck *jup = dev_get_drvdata(dev); \
> > + unsigned long long val; \
> > + \
> > + if (ACPI_FAILURE(acpi_evaluate_integer( \
> > + jup->adev->handle, \
> > + _method, NULL, &val))) \
> > + return -EIO; \
> > + \
> > + return sprintf(buf, "%llu\n", val); \
>
> Please use sysfs_emit() for this and any other sysfs show functions.
>

Will fix, thanks.

> Also, you have no Documenation/ABI/ entries for all of these new sysfs
> files you are creating. How do we know what these entries are for, and
> what they contain? Please add that in future versions of this commit,
> as-is we can't take this :(
>

Yeah, my bad, will add in v2.

>
> > + } \
> > + static DEVICE_ATTR_RO(_name)
> > +
> > +STEAMDECK_ATTR_RO(firmware_version, "PDFW");
> > +STEAMDECK_ATTR_RO(board_id, "BOID");
> > +STEAMDECK_ATTR_RO(pdcs, "PDCS");
> > +
> > +static umode_t
> > +steamdeck_is_visible(struct kobject *kobj, struct attribute *attr, int index)
> > +{
> > + return attr->mode;
> > +}
>
> As Guenter pointed out, this is not needed.
>

Yup, will drop.

>
> > +
> > +static struct attribute *steamdeck_attributes[] = {
> > + &dev_attr_target_cpu_temp.attr,
> > + &dev_attr_gain.attr,
> > + &dev_attr_ramp_rate.attr,
> > + &dev_attr_hysteresis.attr,
> > + &dev_attr_maximum_battery_charge_rate.attr,
> > + &dev_attr_recalculate.attr,
> > + &dev_attr_power_cycle_display.attr,
> > +
> > + &dev_attr_led_brightness.attr,
> > + &dev_attr_content_adaptive_brightness.attr,
> > + &dev_attr_gamma_set.attr,
> > + &dev_attr_display_brightness.attr,
> > + &dev_attr_ctrl_display.attr,
> > + &dev_attr_cabc_minimum_brightness.attr,
> > + &dev_attr_memory_data_access_control.attr,
> > +
> > + &dev_attr_display_normal_mode_on.attr,
> > + &dev_attr_display_inversion_off.attr,
> > + &dev_attr_display_inversion_on.attr,
> > + &dev_attr_idle_mode_on.attr,
> > +
> > + &dev_attr_firmware_version.attr,
> > + &dev_attr_board_id.attr,
> > + &dev_attr_pdcs.attr,
> > +
> > + NULL
> > +};
> > +
> > +static const struct attribute_group steamdeck_group = {
> > + .attrs = steamdeck_attributes,
> > + .is_visible = steamdeck_is_visible,
> > +};
> > +
> > +static const struct attribute_group *steamdeck_groups[] = {
> > + &steamdeck_group,
> > + NULL
> > +};
>
> ATTRIBUTE_GROUPS()?
>

Yes! Thank you.

> thanks,
>
> greg k-h