Re: [PATCH 3/5] media: v4l2-flash-led-class: drop an useless check

From: Sakari Ailus
Date: Thu Jun 24 2021 - 07:12:58 EST


On Thu, Jun 24, 2021 at 01:14:43PM +0300, Sakari Ailus wrote:

...

> > > On Mon, Jun 21, 2021 at 01:56:47PM +0200, Mauro Carvalho Chehab wrote:
> > > > As pointed by smatch:
> > > > drivers/media/v4l2-core/v4l2-flash-led-class.c:264 v4l2_flash_s_ctrl() error: we previously assumed 'fled_cdev' could be null (see line 197)
> > > >
> > > > It is too late to check if fled_cdev is NULL there. If such check is
> > > > needed, it should be, instead, inside v4l2_flash_init().
> > > >
> > > > On other words, if v4l2_flash->fled_cdev() is NULL at
> > > > v4l2_flash_s_ctrl(), all led_*() function calls inside the function
> > > > would try to de-reference a NULL pointer, as the logic won't prevent
> > > > it.
> > > >
> > > > So, remove the useless check.
> > > >
> > > > Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@xxxxxxxxxx>
> > > > ---
> > > > drivers/media/v4l2-core/v4l2-flash-led-class.c | 2 +-
> > > > 1 file changed, 1 insertion(+), 1 deletion(-)
> > > >
> > > > diff --git a/drivers/media/v4l2-core/v4l2-flash-led-class.c b/drivers/media/v4l2-core/v4l2-flash-led-class.c
> > > > index 10ddcc48aa17..a1653c635d82 100644
> > > > --- a/drivers/media/v4l2-core/v4l2-flash-led-class.c
> > > > +++ b/drivers/media/v4l2-core/v4l2-flash-led-class.c
> > > > @@ -194,7 +194,7 @@ static int v4l2_flash_s_ctrl(struct v4l2_ctrl *c)
> > > > {
> > > > struct v4l2_flash *v4l2_flash = v4l2_ctrl_to_v4l2_flash(c);
> > > > struct led_classdev_flash *fled_cdev = v4l2_flash->fled_cdev;
> > > > - struct led_classdev *led_cdev = fled_cdev ? &fled_cdev->led_cdev : NULL;
> > > > + struct led_classdev *led_cdev = &fled_cdev->led_cdev;
> > >
> > > fled_cdev may be NULL here. The reason is that some controls are for flash
> > > LEDs only but the same sub-device may also control an indicator. This is
> > > covered when the controls are created, so that the NULL pointer isn't
> > > dereferenced.
> >
> > I double-checked the code: if a a NULL pointer is passed, the calls
> > to the leds framework will try to de-reference it or will return an
> > error.
> >
> > For instance, those will return an error:
> >
> > static inline int led_set_flash_strobe(struct led_classdev_flash *fled_cdev,
> > bool state)
> > {
> > if (!fled_cdev)
> > return -EINVAL;
> > return fled_cdev->ops->strobe_set(fled_cdev, state);
> > }
> >
> > #define call_flash_op(fled_cdev, op, args...) \
> > ((has_flash_op(fled_cdev, op)) ? \
> > (fled_cdev->ops->op(fled_cdev, args)) : \
> > -EINVAL)
> >
> > No big issue here (except that the function will do nothing but
> > return an error).
> >
> > However, there are places that it will cause it to de-reference
> > a NULL pointer:
> >
> > int led_set_brightness_sync(struct led_classdev *led_cdev, unsigned int value)
> > {
> > if (led_cdev->blink_delay_on || led_cdev->blink_delay_off)
> > return -EBUSY;
> >
> > led_cdev->brightness = min(value, led_cdev->max_brightness);
> >
> > if (led_cdev->flags & LED_SUSPENDED)
> > return 0;
> >
> > return __led_set_brightness_blocking(led_cdev, led_cdev->brightness);
> > }
> >
> > So, this is not a false-positive, but, instead, a real issue.
> >
> > So, if led_cdev/fled_cdev can indeed be NULL, IMO, the right solution would be
> > to explicitly check it, and return an error, e. g.:
> >
> > static int v4l2_flash_s_ctrl(struct v4l2_ctrl *c)
> > {
> > struct v4l2_flash *v4l2_flash = v4l2_ctrl_to_v4l2_flash(c);
> > struct led_classdev_flash *fled_cdev = v4l2_flash->fled_cdev;
> > struct led_classdev *led_cdev;
> > struct v4l2_ctrl **ctrls = v4l2_flash->ctrls;
> > bool external_strobe;
> > int ret = 0;
> >
> > if (!fled_cdev)
> > return -EINVAL;
>
> The approach is correct, but as noted, the check needs to be done later.

I checked that the same pattern is used throughout much of the file. I
suppose if smatch isn't happy with this instance, it may not be happy with
the rest either. Admittedly, the pattern isn't entirely trouble-free, as it
requires the parts of the file to be in sync.

Addressing this takes probably a few patches at least.

--
Sakari Ailus