Re: [PATCH 1/3] arm64: clean up trampoline vector loads

From: Mark Rutland
Date: Mon Mar 23 2020 - 08:14:44 EST


On Mon, Mar 23, 2020 at 02:08:53PM +0200, RÃmi Denis-Courmont wrote:
> Le maanantaina 23. maaliskuuta 2020, 14.07.00 EET Mark Rutland a Ãcrit :
> > On Thu, Mar 19, 2020 at 11:14:05AM +0200, RÃmi Denis-Courmont wrote:
> > > From: RÃmi Denis-Courmont <remi.denis.courmont@xxxxxxxxxx>
> > >
> > > This switches from custom instruction patterns to the regular large
> > > memory model sequence with ADRP and LDR. In doing so, the ADD
> > > instruction can be eliminated in the SDEI handler, and the code no
> > > longer assumes that the trampoline vectors and the vectors address both
> > > start on a page boundary.
> > >
> > > Signed-off-by: RÃmi Denis-Courmont <remi.denis.courmont@xxxxxxxxxx>
> > > ---
> > >
> > > arch/arm64/kernel/entry.S | 9 ++++-----
> > > 1 file changed, 4 insertions(+), 5 deletions(-)
> > >
> > > diff --git a/arch/arm64/kernel/entry.S b/arch/arm64/kernel/entry.S
> > > index e5d4e30ee242..24f828739696 100644
> > > --- a/arch/arm64/kernel/entry.S
> > > +++ b/arch/arm64/kernel/entry.S
> > > @@ -805,9 +805,9 @@ alternative_else_nop_endif
> > >
> > > 2:
> > > tramp_map_kernel x30
> > >
> > > #ifdef CONFIG_RANDOMIZE_BASE
> > >
> > > - adr x30, tramp_vectors + PAGE_SIZE
> > > + adrp x30, tramp_vectors + PAGE_SIZE
> > >
> > > alternative_insn isb, nop, ARM64_WORKAROUND_QCOM_FALKOR_E1003
> > >
> > > - ldr x30, [x30]
> > > + ldr x30, [x30, #:lo12:__entry_tramp_data_start]
> >
> > I think this is busted for !4K kernels once we reduce the alignment of
> > __entry_tramp_data_start.
> >
> > The ADRP gives us a 64K aligned address (with bits 15:0 clear). The lo12
> > relocation gives us bits 11:0, so we haven't accounted for bits 15:12.
>
> IMU, ADRP gives a 4K aligned value, regardless of MMU (TCR) settings.

Sorry, I had erroneously assumed tramp_vectors was page aligned. The
issue still stands -- we haven't accounted for bits 15:12, as those can
differ between tramp_vectors and __entry_tramp_data_start.

Thanks,
Mark.