Re: kernel 5.2+: suspend freeze in VMware Player.

From: Rafael J. Wysocki
Date: Mon Nov 25 2019 - 09:13:12 EST


On Saturday, November 23, 2019 11:51:19 PM CET Woody Suwalski wrote:
> Rafael, Thomas, this is the same VMware Player 15.2 freeze on suspend issue
> I have been discussing with you in August.
>
> It has surfaced after Thomas Gleixner's change in kernel 5.2
> dfe0cf8b x86/ioapic: Implement irq_get irqchip_state() callback
>
> It is still with us in 5.4, 100% repeatable on a second suspend after a
> reboot.
>
> I have traced it down to the ioapic_irq_get_chip_state() function, where
> rentry.rr is stuck hi.
>
> On the first suspend I can see that for IRQ9 the test exits with irr=0,
> trigger=1, but on second and consecutive suspends it is returning
> irr=1 trigger=1, so *state=1, and this results in a never-ending loop
> in __synchronize_hardirq(), because inprogress is always 1.
>
> I have been usig a "fix" to timeout in __synchronize_hardirq() after
> 64 iterations, and that seems to work OK (no side-effects noticed),
> but of course is not addressing the underlying problem.
>
> And the problem may be somewhere in VMware emulation code, returning bad
> data?
>
> Would you have ideas as to what should be the right setting for
> IRQ9 in VM environment? Edge or level?
> And which part of code is reading the "hardware" state from VMware?
>
> OTOH, current implementation is not really safe, as the wait loop should

It is not clear to me the current implementation of what exactly you mean here.

> have a timeout, or else it may get stuck. Should I provide my safety-exit patch?

Thanks!