Re: [PATCH v4 1/5] vsock/virtio: limit the memory used per-socket

From: Michael S. Tsirkin
Date: Sun Sep 01 2019 - 02:56:53 EST


On Fri, Aug 30, 2019 at 11:40:59AM +0200, Stefano Garzarella wrote:
> On Mon, Jul 29, 2019 at 10:04:29AM -0400, Michael S. Tsirkin wrote:
> > On Wed, Jul 17, 2019 at 01:30:26PM +0200, Stefano Garzarella wrote:
> > > Since virtio-vsock was introduced, the buffers filled by the host
> > > and pushed to the guest using the vring, are directly queued in
> > > a per-socket list. These buffers are preallocated by the guest
> > > with a fixed size (4 KB).
> > >
> > > The maximum amount of memory used by each socket should be
> > > controlled by the credit mechanism.
> > > The default credit available per-socket is 256 KB, but if we use
> > > only 1 byte per packet, the guest can queue up to 262144 of 4 KB
> > > buffers, using up to 1 GB of memory per-socket. In addition, the
> > > guest will continue to fill the vring with new 4 KB free buffers
> > > to avoid starvation of other sockets.
> > >
> > > This patch mitigates this issue copying the payload of small
> > > packets (< 128 bytes) into the buffer of last packet queued, in
> > > order to avoid wasting memory.
> > >
> > > Reviewed-by: Stefan Hajnoczi <stefanha@xxxxxxxxxx>
> > > Signed-off-by: Stefano Garzarella <sgarzare@xxxxxxxxxx>
> >
> > This is good enough for net-next, but for net I think we
> > should figure out how to address the issue completely.
> > Can we make the accounting precise? What happens to
> > performance if we do?
> >
>
> Since I'm back from holidays, I'm restarting this thread to figure out
> how to address the issue completely.
>
> I did a better analysis of the credit mechanism that we implemented in
> virtio-vsock to get a clearer view and I'd share it with you:
>
> This issue affect only the "host->guest" path. In this case, when the
> host wants to send a packet to the guest, it uses a "free" buffer
> allocated by the guest (4KB).
> The "free" buffers available for the host are shared between all
> sockets, instead, the credit mechanism is per-socket, I think to
> avoid the starvation of others sockets.
> The guests re-fill the "free" queue when the available buffers are
> less than half.
>
> Each peer have these variables in the per-socket state:
> /* local vars */
> buf_alloc /* max bytes usable by this socket
> [exposed to the other peer] */
> fwd_cnt /* increased when RX packet is consumed by the
> user space [exposed to the other peer] */
> tx_cnt /* increased when TX packet is sent to the other peer */
>
> /* remote vars */
> peer_buf_alloc /* peer's buf_alloc */
> peer_fwd_cnt /* peer's fwd_cnt */
>
> When a peer sends a packet, it increases the 'tx_cnt'; when the
> receiver consumes the packet (copy it to the user-space buffer), it
> increases the 'fwd_cnt'.
> Note: increments are made considering the payload length and not the
> buffer length.
>
> The value of 'buf_alloc' and 'fwd_cnt' are sent to the other peer in
> all packet headers or with an explicit CREDIT_UPDATE packet.
>
> The local 'buf_alloc' value can be modified by the user space using
> setsockopt() with optname=SO_VM_SOCKETS_BUFFER_SIZE.
>
> Before to send a packet, the peer checks the space available:
> credit_available = peer_buf_alloc - (tx_cnt - peer_fwd_cnt)
> and it will send up to credit_available bytes to the other peer.
>
> Possible solutions considering Michael's advice:
> 1. Use the buffer length instead of the payload length when we increment
> the counters:
> - This approach will account precisely the memory used per socket.
> - This requires changes in both guest and host.
> - It is not compatible with old drivers, so a feature should be negotiated.
> 2. Decrease the advertised 'buf_alloc' taking count of bytes queued in
> the socket queue but not used. (e.g. 256 byte used on 4K available in
> the buffer)
> - pkt->hdr.buf_alloc = buf_alloc - bytes_not_used.
> - This should be compatible also with old drivers.
>
> Maybe the second is less invasive, but will it be too tricky?
> Any other advice or suggestions?
>
> Thanks in advance,
> Stefano

OK let me try to clarify. The idea is this:

Let's say we queue a buffer of 4K, and we copy if len < 128 bytes. This
means that in the worst case (128 byte packets), each byte of credit in
the socket uses up 4K/128 = 16 bytes of kernel memory. In fact we need
to also account for the virtio_vsock_pkt since I think it's kept around
until userspace consumes it.

Thus given X buf alloc allowed in the socket, we should publish X/16
credits to the other side. This will ensure the other side does not send
more than X/16 bytes for a given socket and thus we won't need to
allocate more than X bytes to hold the data.

We can play with the copy break value to tweak this.