Re: [PATCH v6 15/18] drm/virtio: rework virtio_gpu_transfer_to_host_ioctl fencing

From: Gerd Hoffmann
Date: Thu Jul 04 2019 - 07:51:45 EST


Hi,

> > convert_to_hw_box(&box, &args->box);
> > if (!vgdev->has_virgl_3d) {
> > virtio_gpu_cmd_transfer_to_host_2d
> > - (vgdev, qobj, offset,
> > + (vgdev, gem_to_virtio_gpu_obj(objs->objs[0]), offset,
> > box.w, box.h, box.x, box.y, NULL);
> > + virtio_gpu_array_put_free(objs);
> Don't we need this in non-3D case as well?

No, ...

> > virtio_gpu_cmd_transfer_to_host_3d
> > - (vgdev, qobj,
> > + (vgdev,
> > vfpriv ? vfpriv->ctx_id : 0, offset,
> > - args->level, &box, fence);
> > - reservation_object_add_excl_fence(qobj->base.base.resv,
> > - &fence->f);
> > + args->level, &box, objs, fence);

... 3d case passes the objs list to virtio_gpu_cmd_transfer_to_host_3d,
so it gets added to the vbuf and released when the command is finished.

cheers,
Gerd