[PATCH v19 2/6] drm: Introduce RGB 64-bit 16:16:16:16 float format

From: Tina Zhang
Date: Thu Nov 23 2017 - 03:32:23 EST


The RGB 64-bit 16:16:16:16 float pixel format is needed by some Apps in
windows. The float format in each component is 1:5:10 MSb-sign:exponent:
fraction.

This patch is to introduce the format to drm, so that the windows guest's
framebuffer in this kind of format can be recognized and used by linux
host.

v14:
- add some details about the float pixel format. (Daniel)
- add F suffix to the defined name. (Daniel)

v12:
- send to dri-devel at lists.freedesktop.org. (Ville)

v9:
- separated from framebuffer decoder patch. (Zhenyu) (Xiaoguang)

Signed-off-by: Tina Zhang <tina.zhang@xxxxxxxxx>
Cc: Ville SyrjÃlà <ville.syrjala@xxxxxxxxxxxxxxx>
Cc: Dave Airlie <airlied@xxxxxxxxxx>
Cc: Daniel Vetter <daniel.vetter@xxxxxxxx>
---
include/uapi/drm/drm_fourcc.h | 4 ++++
1 file changed, 4 insertions(+)

diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 3ad838d..391d2e6 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -113,6 +113,10 @@ extern "C" {

#define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */

+/* 64 bpp RGB 16:16:16:16 Floating Point */
+#define DRM_FORMAT_XRGB161616F fourcc_code('X', 'R', '3', 'F') /* [63:0] x:R:G:B 16:16:16:16 little endian */
+#define DRM_FORMAT_XBGR161616F fourcc_code('X', 'B', '3', 'F') /* [63:0] x:B:G:R 16:16:16:16 little endian */
+
/*
* 2 plane RGB + A
* index 0 = RGB plane, same format as the corresponding non _A8 format has
--
2.7.4