Re: [PATCH 06/16] gpu: ipu-v3: Add ipu_set_vdi_src_mux()

From: Steve Longerbeam
Date: Fri Jul 15 2016 - 17:33:11 EST




On 07/15/2016 05:48 AM, Philipp Zabel wrote:
Am Donnerstag, den 07.07.2016, 16:03 -0700 schrieb Steve Longerbeam:
Adds ipu_set_vdi_src_mux() that selects the VDIC input
(from CSI or memory).

Signed-off-by: Steve Longerbeam <steve_longerbeam@xxxxxxxxxx>
---
drivers/gpu/ipu-v3/ipu-common.c | 20 ++++++++++++++++++++
include/video/imx-ipu-v3.h | 1 +
2 files changed, 21 insertions(+)

diff --git a/drivers/gpu/ipu-v3/ipu-common.c b/drivers/gpu/ipu-v3/ipu-common.c
index 6d1676e..374100e 100644
--- a/drivers/gpu/ipu-v3/ipu-common.c
+++ b/drivers/gpu/ipu-v3/ipu-common.c
@@ -730,6 +730,26 @@ void ipu_set_ic_src_mux(struct ipu_soc *ipu, int csi_id, bool vdi)
}
EXPORT_SYMBOL_GPL(ipu_set_ic_src_mux);
+/*
+ * Set the source for the VDIC. Selects either from CSI[01] or memory.
+ */
+void ipu_set_vdi_src_mux(struct ipu_soc *ipu, bool csi)
+{
+ unsigned long flags;
+ u32 val;
+
+ spin_lock_irqsave(&ipu->lock, flags);
+
+ val = ipu_cm_read(ipu, IPU_FS_PROC_FLOW1);
+ val &= ~(0x3 << 28);
+ if (csi)
+ val |= (0x01 << 28);
This doesn't set a bus mux, or does it? As I understand it, this
configures the FSU to trigger the VDIC conversion from the CSI direct
channel sync signals (IC channel CB7). As such I believe this belongs
together with the other channel linking code, maybe even in ipu-fsu.c.

It can't be folded into ipu_idmac_link(), since that links idmac channels.

I don't know if this should be characterized as a mux either.
But it does seem to have a similar function to setting the IC
source (ipu_set_ic_src_mux()), which configures the FSU to
trigger the IC conversion to start from CSI or VDIC sync signals.

But it is a bit of a mystery why the VDIC source bits were placed in
IPU_FS_PROC_FLOW1 instead of IPU_CONF.



Also, some #defines would be nice, for example:

#define FS_VDI_SRC_SEL_MASK (0x3 << 28)
#define FS_VDI_SRC_SEL_OFFSET 28
#define FS_VDI_SRC_SEL_CSI_DIRECT 0x1
#define FS_VDI_SRC_SEL_VDOA 0x2

Ok I will do that in next version.

Steve